What I like:
- The enemies.
Problems with the game:
- The game does not feel responsive with the design choice of the player not being able to control where the gun is aimed. Instead the player has to wait until the gun points in the desired direction which is not really responsive. The game would feel more responsive and intuitive if the player can shoot beams in the direction from the player character to where the mouse is located.
If you are going for this mechanic of having the player wait for the gun to point in a certain direction, then, the level design needs to be changed to support this mechanic. For example, the level would be a circle with wide space to allow for retreat and strategic movement to get in a position to point the gun at enemies.
- Having to do a self-imposed trial every time you press a button to heal feels frustrating. It feels like a long delay between pressing the heal button and being healed. A challenge to heal makes more sense if the world that is against you imposes it on the you to prevent you from healing. It does not make sense if a trial randomly appears every time you press a button to heal. It feels like the protagonist is challenging himself and making himself fail.