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What I like:

- The enemies.

Problems with the game:

- The game does not feel responsive with the design choice of the player not being able to control where the gun is aimed. Instead the player has to wait until the gun points in the desired direction which is not really responsive. The game would feel more responsive and intuitive if the player can shoot beams in the direction from the player character to where the mouse is located. 

If you are going for this mechanic of having the player wait for the gun to point in a certain direction, then, the level design needs to be changed to support this mechanic. For example, the level would be a circle with wide space to allow for retreat and strategic movement to get in a position to point the gun at enemies.


- Having to do a self-imposed trial every time you press a button to heal feels frustrating. It feels like a long delay between pressing the heal button and being healed. A challenge to heal makes more sense if the world that is against you imposes it on the you  to prevent you from healing. It does not make sense if a trial randomly appears every time you press a button to heal. It feels like the protagonist is challenging himself and making himself fail.

(+1)

Hey thanks for the advice. For the level design what rooms specifically did you find a problem with, Is it the two sections with the conveyor belts? Or before that as well? 

also for the healing would you say it feels clunky only during a fight or also when your not in a fight?

It is the gun that I have a problem with. It does not aim where the mouse is located. Instead, I have to wait for the gun to rotate and point to where I want to shoot. I don't know if this is intentional or a bug. 


I found a problem with the rooms with enemies because the gun is not responsive. The gun rotates around in a circle which forces me to move back from the enemy to gain time for the gun to rotate where I want to aim. The problem I encounter when moving back are the blocks make you stuck because it requires a gunshot to move them, but it takes time for the gun to aim where I want to shoot, but I am already trying to aim at the enemies in the opposite direction of the blocks so I get stuck. 

I need to be honest. The gun rotating independently of the mouse is frustrating and makes the level not work well. 

The healing feels clunky during a fight and when not in a fight. Sometimes I can't heal because the green circle is stuck in the wall. 

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Ohhhh, i think you missed the idea that your supposed to spam the gun and use it as a machine gun or shotgun of sorts. Yes it is not very good at aiming, but at close range you can shoot many close range quick bullets to get rid of the lack of control. Maybe it was the mistake of the tutorial for not teaching the idea well enough.


For healing I definitely understand that, I havent really found a way to stop the ´heal orbs´ going into the wall. If more people complain about this healing mechanic, ill think about modyfing it to make it less punishing.

Thanks for the advice!