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I think building an intuition about the behaviors is the game. Maybe what would clear things up for me is if there was some clarity around “adjacency”, if that’s purely orthogonal, or diagonal as well. Further more “see” isn’t clear, what is in an NPCs vision? Those kinds of things. Also, not sure if this is intentional, but let’s look at the “lonely” behavior. I may have just misdiagnosed them and didn’t fully correct my assumptions, but the lonely character should turn sad the moment they are lonely and stay sad as long as no one is adjacent to them. This may actually be how it works, but in the beginning I was surprised to see a character be lonely because they didn’t have the markers I expected (could have been my own misunderstanding/misremembering).

Anyway, I hope that’s helpful - lovely game, and a real pleasure playing it 🙇🏻‍♂️

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That's all super helpful, thank you!! Definitely need some way to more precisely communicate those details. The lonely thing may actually have been a bug! At some point there was an issue where the NPCs wouldn't update their vibe on the first turn which was very confusing lol.

Thank you for taking the time to let me know about this stuff! Very excited to try out your entry in the next couple of days ((:

Ah don’t worry about trying mine - I failed to complete it in time. Lots of ambition, not enough prudence 😅

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Hey, no one talks about the guy who flew a comfortable distance from the sun lol

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Wax works pretty well for making wings, just don’t get them hot 🪽