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(1 edit) (+2)

A few suggestions:

When the cursor is at the bottom most grid of the inventory, pressing down should wrap you around to the top slot of the inventory (torch slot).

Would it be possible to make the RB/LB menus modal instead of hold? Tap RB brings up inventory and while it is up face buttons only control inventory, tapping again closes and face buttons return to in-game functionality. 

It's a bit of a strain to need to hold down LB/RB the whole time when you are trying to interact with the inventory

Font scaling would be helpful as well. It's a little bit too small at the moment

Not sure about that wrap around thing.

I experimented with the modal panels yesterday and I think it would work, yes. I've been playing with the shoulder hold for so long it has become second nature to me.

The font scaling is a good idea too. It's a little tricky since I built the inventory around this exact size. One possibility is to scale the whole panel up to 4x instead of 3x. Another is just to let the text wrap onto two lines where it's a problem.

Are you not sure from my description, or are you not sure you like it from a UI perspective?

The issue I am having is that it takes a lot of taps to get up to the torch/candle/lantern slot when I want to equip/unequip it. If tapping down on the bottom most inventory slot wrapped the cursor to the top slot which is the torch slot it would save me a a lot of taps and time.

If you are really against it, would it be possible to have it so if you hold down the dpad it would continuously move the cursor as long as it is held?

I think the autorepeat is a much neater solution, yes.