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flyinj

7
Posts
A member registered Apr 11, 2018

Recent community posts

I'm also having some stacking issues. It seems random if I'm able to add sling stones into a stack or not. Sometimes they merge fine, other times they will not. I have about 6 individual sling stones in my inventory and two stacks that won't accept each other or the individual ones.

It also happens with potions. Are they supposed to stack? I'm pretty sure I stacked two reds at one point, but none of my greens will stack

I'm pretty sure the floppy noise is from an Amiga and not a PC :)

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I think you hit a great balance with what you chose to modernize and what you chose to keep the same. If too much was done it would lose the charm and feel of the original game. The excellent pixel art work on the wall and floor textures really defines the game so keeping it in preserves that.

I really like what you did with the monsters. They feel  close to the original pixel art and not out of place.

And some of the touches you added are great. I love the way the water octopus dies for instance

Are you not sure from my description, or are you not sure you like it from a UI perspective?

The issue I am having is that it takes a lot of taps to get up to the torch/candle/lantern slot when I want to equip/unequip it. If tapping down on the bottom most inventory slot wrapped the cursor to the top slot which is the torch slot it would save me a a lot of taps and time.

If you are really against it, would it be possible to have it so if you hold down the dpad it would continuously move the cursor as long as it is held?

Has anyone figured out how to barter? I can put items into my side of the trade but I can't figure out how to select items on the vendor's side?

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A few suggestions:

When the cursor is at the bottom most grid of the inventory, pressing down should wrap you around to the top slot of the inventory (torch slot).

Would it be possible to make the RB/LB menus modal instead of hold? Tap RB brings up inventory and while it is up face buttons only control inventory, tapping again closes and face buttons return to in-game functionality. 

It's a bit of a strain to need to hold down LB/RB the whole time when you are trying to interact with the inventory

Font scaling would be helpful as well. It's a little bit too small at the moment

Really impressive! Can you post a summary of what the controller functions are?