I love how you chase the dog during the main menu, and the artstyle is charming. However, the difficulty scaling is far too extreme. Within the first few jumps you're met with incredibly hard momentum timing for a singular platform. I feel like game jam games can be definitely hard and I love games like that, but it's a tricky balance to actually make it accessible enough to enjoy.
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I do agree that the difficulty scaling is too much but the first few jumps? might be exaggeration but I felt that up until dash it was quite rudimentary, so if you can please elaborate on which jumps felt unfair and what we could do better that would be appreciated because, we plan on reworking almost the whole map so feedback would be a nice push in the right direction on how to redo and scale the map appropriately