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kiwi867

13
Posts
A member registered 38 days ago

Creator of

Recent community posts

how many times?

how tf did you get all this done in 7 DAYS?!?!?!?!?!!?!?!??!?!!?!?!!??!!?!? Seriously great game

(1 edit)

I do agree that the difficulty scaling is too much but the first few jumps? might be exaggeration but I felt that up until dash it was quite rudimentary, so if you can please elaborate on which jumps felt unfair and what we could do better that would be appreciated because, we plan on reworking almost the whole map so feedback would be a nice push in the right direction on how to redo and scale the map appropriately

crazy glazing, hope you enjoyed the game

it's kinda fun to play around with the ragdoll but there was no connection to the theme, also because there was no art I didn't know what the setting was. This kinda just felt like a physics sim demo

quite a simple and repetitive gameplay loop, would've loved to see some scaling, however, I know that can be a bit tedious

it's a bit much, but we found it was the right fit for our game, I think the acceleration was the real problem

it's a rage platformer, what did you expect?

good platformer, good story

the different enemies, upgrades and weapons, along with the amazing art style made the game something I would play  in my spare time, I love this game

The game was too short, the enemy collisions were buggy, the glide was at a bit of a weird angle, and the random gameplay change on level 3 was a little strange, however, the art style is great, and I had  fun.

you can move midair, but only slightly, we added this so the game wouldn't be as punishing and so you could make tight jumps consistently such as the one right before the dash powerup.

really love this game, quite difficult, but can't get enough