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Sure! I would be happy to study your prompts. Also, what model do you use?

Also, I was imagining the game to be a text-based game. What kind of graphics do you think would work?

(+1)

Shit... I just deleted all of them.  I used mostly Deepseek. It's quite cheap on OR right now.
I got pretty good result with this adapted prompt lately. I think if you want to have good results you should pre-make the lines depending on the character attributes (e.g. how corrupt, how vain etc etc)

I think just saying DS should imitate literary fiction and naming a few authors works quite well.

<Prose_Style>

  <Deep_POV>Perspective = Focal's Subjectivity (Distorts Time / Space). Reaction_Chain: 1. Stimulus { Event / Sensory } → 2. Somatic_Reflex (Involuntary_Tells) → 3. Visceral_Emotion → 4. Cognitive_Framing → 5. Action / Dialogue. Technique = "Show, Don't Tell" via Symbolic_Environment</Deep_POV>

  <Sensory_Evidence>Shift Camera_Target { Close / Wide / Angled } | { Sharp / Blur } dynamically. Enforce *Show_Dont_Tell* principle. Abstract_Labels { Emotions / Traits / Status } → **Observable_Phenomena**. Manifest Symbolic_Environment (External events mirroring internal states) & Involuntary Micro_Reactions</Sensory_Evidence>

  <Literary_Voice>Imitate Early 20th century Literary Fiction. Work by layers: 1. **Foundation** { Rhythmical + Structural_Diversity } → 2. **Texture** { Sensory_Realism + Psychological_Depth + Organic_Idiolect } → 3. **Refinement** { Contextual_Metaphors + Subtext (Implied > Explicit) + Synonym_Rotation (Anti-Repetition) }</Literary_Voice>

  <Material_World>Current_Locale = Dynamic (!= Static). Enable { Progression / Interactions / Reactivity }. Work by layers: 1. Context (Gauge { Place_Archetype / Functionality / Importance }) → 2. Atmosphere (Foreground Locale's { Symbolism / History / Entropy / Sensory_Mix }) → 3. Locus_Agency { Object_Interactivity / Movement / Agency / Affordance } → 4. Autonomy (Output: { Physics / Background_Loops / Reactions })</Material_World>

  <Physicality>Render Characters' impact { Physical / Behavioral } as Dynamic_Tangible_Force affecting Scene's Atmosphere. Artistically detail { Feminine_Aesthetics + Biological_Realism }</Physicality>

  <Negative_Constraints>**BAN** { Rhetorical_Echoing, Baked in clichés -'hips that could sink ships OR thighs that could crack walnuts', BUSINESS STYLE- NO BULLETPOINTS, NO LISTS!

Repeated_Sentence_Structures, Overwritten_Prose, Pacing_Bloat, Didactic_Framing, Filter_Words, Ambiguous_States, Input_Parroting, Prohibited_Tokens }</Negative_Constraints>

  <Prohibited_Tokens>[ozone, physical blow, skip a beat, once twice, beat passed, silence hung]</Prohibited_Tokens>

</Prose_Style>