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a4c4

12
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A member registered Feb 07, 2025

Recent community posts

0)
this is still the best wg game concept out here, as it's an actual game.


1)

The biggest problem is still the mismatch between descriptions. 
E.g.

>>

 111.0 lbs +9.0 gained · 163cm · 18 yrs

● Denial — She hasn't acknowledged what's happening to her body — or has decided not to. The changes are visible. They are not discussed.
👗 Her clothes pull just slightly across the belly and hips. She adjusts them without comment.

Jaryn has striking, unconventional features — the product of origins she hasn't explained. Her face doesn't belong to any single tradition and is more interesting for it.

Jaryn's chest has grown first and fastest — fuller, heavier, straining at her clothes in a way that was not an issue when she arrived. Her arms have softened too, losing their previous definition.

Jaryn is powerfully built and lean with it — flat belly, dense arms, muscled thighs, the sharp physicality of an active fighter.

Jaryn's arms are genuinely soft now — upper arms that jiggle slightly when she moves, forearms rounded and warm, the whole arm heavier and fuller than it was. Sleeves that once slid easily over her arms now cling. Jaryn's bust is full and heavy — a weight she carries constantly, her clothes adjusted to accommodate them. They rest warm and prominent against her, impossible to ignore. Jaryn's hips have widened noticeably — she moves through doorways a little more carefully now, her silhouette wider than it was. Jaryn's thighs press together now — a warm contact that wasn't there when she arrived. She adjusts her stance slightly without seeming to notice she does it.

A soft layer has settled over Jaryn's hard stomach — warmth, a yielding quality that wasn't there before. The definition that was so crisp is now padded.
<<
This is BS. I recommend just rewriting the whole thing. I have no idea how it can be that wrong? Because e.g. Claude is actually pretty good at estimating sizes from photographs etc.


2) suggestion image wise


I asked chatgpt to draw her, lol. I think re: images ,the thing to do would be stick to a bunch of pre-defined heroines, have ~12+ possible stages, an image for each action (e.g. getting them drunk) and also perhaps images of the inn as it's getting improved. 

GPT image is now really good, but it costs some. If you find someone willing you can do plenty even with local models now. OTOH, if you live in the west and don't eat out 2-3x times, instead roll your own sandwich, that'd pay for it too certainly. ~50 bucks is probably enough to get a 5 minute HD AI genned film done if using an open / commodity model.

The main problem is that everything is predictable and dead simple, like in most games of this type. 1+1+1 repeat the same thing over and over.

Why do people do this is unknown to me. Why not look at any TTRPG and put in some player skills and randomness? 



Ok, this was pretty fun, but why no imagery at all ? 
Compared to writing all this crap, and it seems actually written by hand mostly, that's not much work at all.

Please don't replace perfectly serviceable ai art with crayon-tier finger painted BS like so many people.

Get better art, find more stages..

Shit... I just deleted all of them.  I used mostly Deepseek. It's quite cheap on OR right now.
I got pretty good result with this adapted prompt lately. I think if you want to have good results you should pre-make the lines depending on the character attributes (e.g. how corrupt, how vain etc etc)

I think just saying DS should imitate literary fiction and naming a few authors works quite well.

<Prose_Style>

  <Deep_POV>Perspective = Focal's Subjectivity (Distorts Time / Space). Reaction_Chain: 1. Stimulus { Event / Sensory } → 2. Somatic_Reflex (Involuntary_Tells) → 3. Visceral_Emotion → 4. Cognitive_Framing → 5. Action / Dialogue. Technique = "Show, Don't Tell" via Symbolic_Environment</Deep_POV>

  <Sensory_Evidence>Shift Camera_Target { Close / Wide / Angled } | { Sharp / Blur } dynamically. Enforce *Show_Dont_Tell* principle. Abstract_Labels { Emotions / Traits / Status } → **Observable_Phenomena**. Manifest Symbolic_Environment (External events mirroring internal states) & Involuntary Micro_Reactions</Sensory_Evidence>

  <Literary_Voice>Imitate Early 20th century Literary Fiction. Work by layers: 1. **Foundation** { Rhythmical + Structural_Diversity } → 2. **Texture** { Sensory_Realism + Psychological_Depth + Organic_Idiolect } → 3. **Refinement** { Contextual_Metaphors + Subtext (Implied > Explicit) + Synonym_Rotation (Anti-Repetition) }</Literary_Voice>

  <Material_World>Current_Locale = Dynamic (!= Static). Enable { Progression / Interactions / Reactivity }. Work by layers: 1. Context (Gauge { Place_Archetype / Functionality / Importance }) → 2. Atmosphere (Foreground Locale's { Symbolism / History / Entropy / Sensory_Mix }) → 3. Locus_Agency { Object_Interactivity / Movement / Agency / Affordance } → 4. Autonomy (Output: { Physics / Background_Loops / Reactions })</Material_World>

  <Physicality>Render Characters' impact { Physical / Behavioral } as Dynamic_Tangible_Force affecting Scene's Atmosphere. Artistically detail { Feminine_Aesthetics + Biological_Realism }</Physicality>

  <Negative_Constraints>**BAN** { Rhetorical_Echoing, Baked in clichés -'hips that could sink ships OR thighs that could crack walnuts', BUSINESS STYLE- NO BULLETPOINTS, NO LISTS!

Repeated_Sentence_Structures, Overwritten_Prose, Pacing_Bloat, Didactic_Framing, Filter_Words, Ambiguous_States, Input_Parroting, Prohibited_Tokens }</Negative_Constraints>

  <Prohibited_Tokens>[ozone, physical blow, skip a beat, once twice, beat passed, silence hung]</Prohibited_Tokens>

</Prose_Style>

As to AI use, what is there to criticize is the 'slop' nature of it. You can make LLMs output non slop versions. I can send you my prompt, for example and that worked fairly well.


Also, what is a big deal is the mismatch between weights and descriptions. That is always tricky when dealing with LLM. The only thing that works is the LLM having a list of measurements / weights and descriptions.

Graphics missing are a bit annoying.
Anyway. 

The concept is good, the execution is quite good except for the slop tier text , no graphics - not even heroines and so on. 

Believe what you want to believe, that a gigantic archive of people generally salivating about X is somehow an argument that X is not sexual is.. an interesting claim.

If it's not a fetish than pls explain fictionmania. 

Nice first effort but .. what the hell is up with the bits of metal on their faces.
:(
:(
I'm gonna have to check if AI can't photoshop it out.. but only thing I have at home probably wouldn't be able to do so.

A man is sorry to relate that the game crashes on examining the floor in the attic.

That's downright perverse!

This was pretty good except the fade to black endings are v. disappointing. 
Pls at least give us some ending text if you have some irrational hang-ups about using AI art.