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a4c4

9
Posts
1
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A member registered Feb 07, 2025

Recent community posts

Please don't replace perfectly serviceable ai art with crayon-tier finger painted BS like so many people.

Get better art, find more stages..

Shit... I just deleted all of them.  I used mostly Deepseek. It's quite cheap on OR right now.
I got pretty good result with this adapted prompt lately. I think if you want to have good results you should pre-make the lines depending on the character attributes (e.g. how corrupt, how vain etc etc)

I think just saying DS should imitate literary fiction and naming a few authors works quite well.

<Prose_Style>

  <Deep_POV>Perspective = Focal's Subjectivity (Distorts Time / Space). Reaction_Chain: 1. Stimulus { Event / Sensory } → 2. Somatic_Reflex (Involuntary_Tells) → 3. Visceral_Emotion → 4. Cognitive_Framing → 5. Action / Dialogue. Technique = "Show, Don't Tell" via Symbolic_Environment</Deep_POV>

  <Sensory_Evidence>Shift Camera_Target { Close / Wide / Angled } | { Sharp / Blur } dynamically. Enforce *Show_Dont_Tell* principle. Abstract_Labels { Emotions / Traits / Status } → **Observable_Phenomena**. Manifest Symbolic_Environment (External events mirroring internal states) & Involuntary Micro_Reactions</Sensory_Evidence>

  <Literary_Voice>Imitate Early 20th century Literary Fiction. Work by layers: 1. **Foundation** { Rhythmical + Structural_Diversity } → 2. **Texture** { Sensory_Realism + Psychological_Depth + Organic_Idiolect } → 3. **Refinement** { Contextual_Metaphors + Subtext (Implied > Explicit) + Synonym_Rotation (Anti-Repetition) }</Literary_Voice>

  <Material_World>Current_Locale = Dynamic (!= Static). Enable { Progression / Interactions / Reactivity }. Work by layers: 1. Context (Gauge { Place_Archetype / Functionality / Importance }) → 2. Atmosphere (Foreground Locale's { Symbolism / History / Entropy / Sensory_Mix }) → 3. Locus_Agency { Object_Interactivity / Movement / Agency / Affordance } → 4. Autonomy (Output: { Physics / Background_Loops / Reactions })</Material_World>

  <Physicality>Render Characters' impact { Physical / Behavioral } as Dynamic_Tangible_Force affecting Scene's Atmosphere. Artistically detail { Feminine_Aesthetics + Biological_Realism }</Physicality>

  <Negative_Constraints>**BAN** { Rhetorical_Echoing, Baked in clichés -'hips that could sink ships OR thighs that could crack walnuts', BUSINESS STYLE- NO BULLETPOINTS, NO LISTS!

Repeated_Sentence_Structures, Overwritten_Prose, Pacing_Bloat, Didactic_Framing, Filter_Words, Ambiguous_States, Input_Parroting, Prohibited_Tokens }</Negative_Constraints>

  <Prohibited_Tokens>[ozone, physical blow, skip a beat, once twice, beat passed, silence hung]</Prohibited_Tokens>

</Prose_Style>

As to AI use, what is there to criticize is the 'slop' nature of it. You can make LLMs output non slop versions. I can send you my prompt, for example and that worked fairly well.


Also, what is a big deal is the mismatch between weights and descriptions. That is always tricky when dealing with LLM. The only thing that works is the LLM having a list of measurements / weights and descriptions.

Graphics missing are a bit annoying.
Anyway. 

The concept is good, the execution is quite good except for the slop tier text , no graphics - not even heroines and so on. 

Believe what you want to believe, that a gigantic archive of people generally salivating about X is somehow an argument that X is not sexual is.. an interesting claim.

If it's not a fetish than pls explain fictionmania. 

Nice first effort but .. what the hell is up with the bits of metal on their faces.
:(
:(
I'm gonna have to check if AI can't photoshop it out.. but only thing I have at home probably wouldn't be able to do so.

A man is sorry to relate that the game crashes on examining the floor in the attic.

That's downright perverse!

This was pretty good except the fade to black endings are v. disappointing. 
Pls at least give us some ending text if you have some irrational hang-ups about using AI art.