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Nice entry with quite nice pixelart and presentation. I think the core gameloop has potential and the rags-to-riches, or at least rags-to-healthcare, sounds fun. I played long enough to get an idea of the gameplay I think, you gotsome cool elements implemented!

Some feedback if you want to expand on this:

- I think the intro is too slow -letting the player skip the text would make that a better experience

- nighttime is a bit too dark, I can't really see what I'm doing. 

- It would be nice if the player house was visually much more distinct. the 'your house' text is only visible from certain positions and very hard to spot at night

- Having to keep a mouse key pressed down to carry items can be bad for accessibility, as some people get repetitive strain hurt from holding keys for long periods of time. I'm not sure this mechanic added much.

- Better ingame communication of how interaction works would be nice. The interaction icons for stealing and interacting look the same, so I didn't understand instinctively that I was looking for a different control here entirely.

- I don't think the police quite worked, it didn't do anything to me despite catching up.


Well done for all this progress in nine days!