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Holy smokes this game looks and sounds so good!!! I'm guessing you used a custom shader with dithering to achieve the look? (I would love any tutorial recommendations for how you got the racing feel/ aesthetic) but either way this is a killer game!!!

Thanks you!!! I'm really glad you like it! For the look i applied a toon + outline shader to the 3d objects and I wrote a screen space shader that did color quantization with different levels of dithering depending of how far off the quantized color was from the real one. For the car physics I based the code on the Godot Easy Vehicle Physics add on :)