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This is a top-view 2D game. I got the impression that the developer had much in mind for it but only a fraction of it ended in the implementation.

On one hand, the whole worldbuilding is done in the answer about the limitation (seen above) but is missing on the actual game page and the game itself. The limitation, on the other hand, is not to be seen in the game. Interaction with objects does not count as communication in my view. You can walk, shoot, repair things and collect money, that's it.

Let us start anew. Full screen is mandatory. Controls are WASD and left mouse. Your mission is to get to the train station and then repair nodes, represented by a walkie-talkie. Other characters will come by and you can shoot them, but as they walk another way, this is optional. You can collect money after each repair. You have a money goal to reach.

Sounds not bad but nor the game page neither the game will tell you ANY of this. As it is a 2D game, it could have had Point-and-Click controls as well. You do not know what the goal is. You do not know that your ammunition is limited. You do not know that you can not get new ammunition from someone and can't find it somewhere. So after the ammunition is spend you can only continue repairing nodes in a very basic minigame.

The game has a music track which - in my opinion - has nothing to do with Cyberpunk and annoyed me after 10 seconds. But that's a matter of taste.

I tried to have an optimistic view here. If other factors had convinced me I hadn't even mentioned the unpretentious visuals. But even the premise of "while avoiding enemies" does not work as the player does not need to avoid them; they come not to him anyway. So I call this game incomplete and confusing.
Even a simple "wall of text" page as intro would have helped greatly. But as it is, the player is thrown into the game blindly. I think there were many ideas here which did not make it into the game, unfortunately.