relax. nothing to be alarmed about ahead:
just this, reported frequently, consistently overlooked, 'the main reason open the inventory:' current health.

that's it in a nutshell; i have way more health than reckoned.

and because of that, and because the stats at the top of the screen don't show
HP 61/62
HUNGER 83/100
THIRST 75/100
i keep opening the inv like a madman after every single encounter -- to check health.
later, as your systems get refined, i'm positive that super cheeses will allow me to eat and drink more than what is now '100%', thus showing/using the actual HP on the main screen would make great sense.
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the map!!! omg. Its soooo much better now that I can just tap 'M' to consult with it! being able to make annotations and discover rumored locations along the way is just perfect.
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something changed to make it much easier to avoid fighting while traveling. that's awesome.
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.. and the 2nd most overlooked, often reported item:
cooking 68 raw meat one at a time .. creates a new stack in the inventory which does not stack with the '5000' cooked meat i already have under the shortcut -- requiring that i drop both(?) stacks 'to reload'. its kinda minor -- balances the greatly improved/now perfect 'water refill'. :-)
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did nights get less dangerous around my ever moving home camp-fire? i think so. i guess i need only half the turrets etc now.
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80 inventory spots? wow. i'll be able to cross the map without resource/drink constraints. hmmm. seems excessive, i might never need to stash anything, worry about teleporting, use/breed/enjoy pack-animals if the cost doesnt scale fast/high enough!
'possible money earned from mobs killed by defenses at night' might be a pricing metric there.
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andsomethingelseiforgot. gtg, almost at that fort i've been meaning to get to!
