changed my mind, it would be perfectly enough to change the player's mouseover hint to "You (36/37)" in order to communicate health.
note: changing weather at night changes the visibility radius to what the weather would have during the day .. letting you see farther in a bad weather night than in a good weather night.
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went SE from the ft, through the mountains to the L2 town. bot 80 slots, kept moving S, then W to the next town. arrived with ~40 items in my pack. trying to survey them I wound up with 3 slots locked by cursed items.
looked at the manual, searched for curse, found only a reference to '8 sanctuaries'. had no cheese to uncurse. damn. wound up crafting my first cheese from a venom-sack after almost rage-quitting. spent over an hour looking for and hunting spiders. did 2 dungeons. 1 uncurse-cheese dropped while fighting during an eclipse.
love. it. have some spare venom sacks now -- hopefully enough to handle cursed newly picked up items. took over a building in my final t2 town, built chests, sorted my loot. so i now have ~40 new pieces .. and maybe 3 of those will also be cursed.
fun was had discovering the (very well done) fauna and flora in the new-to-me biomes. great level of detail.
also got a submerged dungeon which was also the first example of the game using another algo to partition the space.
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what was learned? 
not only are nights spent with a home-campfire and a few active defense insanely profitable, having 5 lifesteal and 3 thorns is quite enough to feel perfectly safe at night (again.) this is with 2 cursed items still.
have yet to camp the vendor again to buy more identify cheese. he restocks a tad to often, doesnt he?
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oh .. and forests regrown in their entirety over night. that was a surprise. perhaps that should take mucho more time?
all is well. ty again!
Roguefort v0.3.8 - Bigger Backpacks, Way Less Lag (Hopefully None), and a Whole Lot of Fixes and Quality-of-Life Feel Good Things » Comments