Wow. Super clean game, I loved it. Since you asked for some honest feedback I'll do my best, but tbh I wouldn't be surprised to see this on Steam with more content and lore.
- Shooting, moving and collecting feels super smooth.
- Upgrading feels rewarding and balanced, love the skill tree. It just feels strange that some there are a lot of nodes for the same upgrade.
- Progress is fast, maybe a little bit too much for me but for a game jam I guess it fits just right.
- Speed upgrades feel useless once you can fly, so I just ended up ignoring them on my second run. Maybe nerf flying a little bit, make it so you can fly for a shorter period of time or something ?
- Both mascot and unicorn feel week with just the first upgrades, so I just waited until I was able to unlock all their upgrades at once.
- Big performance issue when playing on browser. Starts laggy and ends up unplayable when reaching boss.
-Maybe add either a death counter or a timer ? Super quick to implement and would add replayability, can be toggled on/off in settings for those who don't like it
- Would be nice to know when the shield will be back up, some cooldown UI or something.
- This one might just be me : laser beam enemies can feel frustrating. Instead of laser trajectory being shown then instantly shot, I would have loved to see one more step : - show - make bigger or more red a fraction of a second before shooting - shoot. I feel like that would help with quick decision making when the fight gets messy.
Congratulations on making this awesome game,I genuinely had a lot of fun ! Looking forward to playing after updates.