sur-ve1-lanc3
Realtime thoughts
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I feel very tall. Oh And I can’t walk. Then I would expect more agressive mouse look, and some ui to show me that this is like an old school adventure game.
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Love the subtle hum of equipment. Instantly got annoyed that some of my gear was humming. Turns out it was the game 10/10 for immersion there.
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That is some aggressive monitor backlight.
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That chair is disproportionate to the desk.
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It’s very hard to read the in world text. Text in world will always suffer from it being hard to read. Text are small symbols, a chunky chair is not. Pixels matter with text. Perhaps billboarding may help with this? It’s one of the flags for Godot’s text. If not maybe use an empty Node3D as a positional marker and then use that with the camera rotation to control a UI overlay for it.
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A virtual desktop? Brave man. Just implementing windows and sandboxed little programs within your own is a daunting task. I guess we all have to learn once.
Review
I really like the no nonsense style, and how a lot of intent is conveyed with so little. Really making use of the little things they got here. I assume it is to work around some skill constraints, but those are excellently mitigated by a creative vision.
Looking forward to you gaining execution skills. Hit me up if you want to have a chat about tech stuff.