Beautiful game, I'm always amazed when people managed to put together such a good-looking 3D game in 9 days. The gameplay was fun, I played ~30 minutes just to try out what I can do, where I can go, how can I break it. I liked that implicitly had multiple ways to get to the markers. I'd like to say that I managed to get the MacGuffin without harming anyone, but that's not the case. One of my favorite things was that I could climb trees to get to the rooftops.
I'm not sure how the checkpoints work, because I got #1 (to the right) alright, then I got caught a few times while messing around and it got me back to that, that's clear. However, when I got to #2 (center back), I got caught while opening it, and while it loaded back to #1, I still had 2/3.
The controls have a nice flow, though a few times I expected to be able jump to a certain place and I couldn't. Also, it was unexpectedly hard to get out of the water.
The level design was also great, not only good looking, but really encouraged scouting and planning ahead. I especially liked that the player sees the ominous tower in the very beginning, foreshadowing where the MacGuffin will be. The enclosing mountains were a bit ugly, but completely fine for a jam game where this would be the last of your priorities.
The menu was also beautiful with nice animations. I expected to be able to close the pause menu with ESC, but that's just a minor nitpick.
A shadow version of the enemies seemed to remain in place after reloading a checkpoint, not sure if it was intentional or a bug, but it was a bit confusing at first.
The enemies were sometimes bugging out, shaking in place. I also found a place where I could just cheese them until they gave up:
