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(+1)

Beautiful game, I'm always amazed when people managed to put together such a good-looking 3D game in 9 days. The gameplay was fun, I played ~30 minutes just to try out what I can do, where I can go, how can I break it. I liked that implicitly had multiple ways to get to the markers. I'd like to say that I managed to get the MacGuffin without harming anyone, but that's not the case. One of my favorite things was that I could climb trees to get to the rooftops.

I'm not sure how the checkpoints work, because I got #1 (to the right) alright, then I got caught a few times while messing around and it got me back to that, that's clear. However, when I got to #2 (center back), I got caught while opening it, and while it loaded back to #1, I still had 2/3.

The controls have a nice flow, though a few times I expected to be able jump to a certain place and I couldn't. Also, it was unexpectedly hard to get out of the water.

The level design was also great, not only good looking, but really encouraged scouting and planning ahead. I especially liked that the player sees the ominous tower in the very beginning, foreshadowing where the MacGuffin will be. The enclosing mountains were a bit ugly, but completely fine for a jam game where this would be the last of your priorities.

The menu was also beautiful with nice animations. I expected to be able to close the pause menu with ESC, but that's just a minor nitpick.

A shadow version of the enemies seemed to remain in place after reloading a checkpoint, not sure if it was intentional or a bug, but it was a bit confusing at first.

The enemies were sometimes bugging out, shaking in place. I also found a place where I could just cheese them until they gave up:


(+1)

Wow, thanks for leaving such detailed feedback! A few things definitely could have used some more attention, but of course, nine days was barely enough for such an ambitious project. I'll be sure to touch up on everything you mentioned now that we have the time.

Thank you for playing!