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Will test, thanks a lot !

That is true, I will fix this !!!

(+1)

I took a look at the source code, and the issue is right here:


initLvl only takes 3 parameters, so nextLvlScreen is an extra one that shouldn't be there. Just removing it makes it work.

Also, I noticed another bug: if you die by going out of bounds for too long, your lives drop to zero. This is because the toRestartLvl function gets called in a loop, and since every call drains a life, they all drain at once. You could easily fix it by adding this condition:

wow, I fixed it just a sec ago but you are next level ^^

what programming environment do you use? did you use a debugger to pinpoint this? (I could never set up one for Love)

(+1)

I use Visual Studio Code. And I didn't use any debugger, I just had to add some print statements.

(+1)

thanks a lot for the second bug report and the appropriate fix!! you are amazing ^^