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Thanks so much for this feedback and I'm really happy you enjoyed despite the critiques you raised, both of which I think are very fair. I wasn't aware of corner nudging (aka corner correction?), but this seems like an obvious improvement to implement. The camera movement I will have to think about. I did design a few sections around the idea of a fixed camera, so I feel the game would lose something switching to a follow camera. But maybe there's something I can do to make the transitions less jarring, or perhaps a custom follow for certain rooms. Thanks so much for the feedback - much appreciated!

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For anyone else not aware of corner correction, I wish I'd found this post earlier!

https://shaggydev.com/2022/06/29/platformer-tips/