Thanks so much for this feedback and I'm really happy you enjoyed despite the critiques you raised, both of which I think are very fair. I wasn't aware of corner nudging (aka corner correction?), but this seems like an obvious improvement to implement. The camera movement I will have to think about. I did design a few sections around the idea of a fixed camera, so I feel the game would lose something switching to a follow camera. But maybe there's something I can do to make the transitions less jarring, or perhaps a custom follow for certain rooms. Thanks so much for the feedback - much appreciated!