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(+1)

What a great game for the jam! The story and characters are really endearing and do a great job incorporating the theme into the presentation and gameplay. I'm sucker for platformers, so I enjoyed the gameplay a lot as well. 

However, I do still have some critiques: First, the platforming feels too claustrophobic at times, especially in areas with 1-tile vertical gaps. The character/wall hitboxes could definitely be more forgiving. Alternatively, you could implement corner nudging to help prevent the player from catching on the walls during tight jumps. Second, there are a few sections where the camera switching between adjacent rooms is a bit jarring (specifically, any areas with consistent vertical movement between rooms, like the area with the springs and moving platforms). I wonder if it would make more sense to implement a smoother camera that moves with the player?

To be clear, this was still a fantastic experience for me, and I'm really impressed by the level of polish and character that's on display here! Amazing work!

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Thanks so much for this feedback and I'm really happy you enjoyed despite the critiques you raised, both of which I think are very fair. I wasn't aware of corner nudging (aka corner correction?), but this seems like an obvious improvement to implement. The camera movement I will have to think about. I did design a few sections around the idea of a fixed camera, so I feel the game would lose something switching to a follow camera. But maybe there's something I can do to make the transitions less jarring, or perhaps a custom follow for certain rooms. Thanks so much for the feedback - much appreciated!

(1 edit) (+1)

For anyone else not aware of corner correction, I wish I'd found this post earlier!

https://shaggydev.com/2022/06/29/platformer-tips/