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karnagegames

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A member registered Dec 26, 2025 · View creator page →

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Thanks for playing and the feedback. A few comments about jumping and switching screens; I'm taking note of them!

Maybe something like it affects your perception, e.g., intoxicates you so some of the question is obscured, or the response buttons switch around. The total time available is another factor that could be affected, maybe if you are intoxicated, you get extra time as a compensation. Just some ideas!

Thanks so much for the kind words! They are very encouraging. :)

VVVVV is an all time favourite of mine! (Also very definitely an inspiration for this one.) Thanks for the feedback, and hosting this jam!

Thanks for playing and the kind words!

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Thanks for playing and the feedback! I think there's possible more design space to explore with the whole 'follow the sound' and layering sounds thing. Definitely something I'll be looking to revisit one day!

This was quick and fun! I was expecting your choice in potion to affect the rating task - was this something you'd considered?

Blown away by this one! From the first moment I grappled the fish, it was treat after treat! Animations, gameplay and music just scream LEGENDARY FISHERMAN, and I felt like maybe I really was that guy whenever I pulled off a sick swing! I am definitely exhibiting some skill issues because I'm nowhere near the A scores, but loved this anyway. Amazing submission!

Very cool and innovative gameplay! The level you've set up was really engaging, and I think there's lots of design space to expand into if you wanted to. Would also be great to see this spiced up with some art, although you may need to update the game's name then...

Wow, the art is so incredible and captivating - I was drawn into this world, and parts of it felt so familiar in ways. The narration/dialogue worked well to complement and build the world along with the visuals. The music was a perfect fit; exploring, anticipating, accepting. A really impressive and memorable submission!

This was a nice, quick and fun tower defence game! I'm curious if being able to place towers on top of each other was something intentional? It did allow me to stack towers right near the start, which felt a bit overpowered because by the end, nothing was getting past the first turn!  Very impressive that you put this together in the time for this jam, well done!

The models look great! I found the player movement really smooth, with really nice feedback - the jump sound and the dust clouds when running. The speech bubbles were also a nice way to build the world - I like that I could read them without the game pausing. Seems like a great foundation to build a bigger platformer from!

Loved the addition of a narrative via the opening cutscene - added some enjoyable flavour to the game. You made a cool and fun system to play with here, and a decent foundation to build a more complex upgrade system from. Letting us name turtles was also a really fun touch!

This was quite fun, and I liked that characters on subsequent nights referred to your earlier decisions. I played through twice - first time I was very sensible and got promoted. Second, I tried to make terrible choices, leading to an explosion and getting fired. Great that there are multiple endings!

Very clean and polished looking game, with some satisfying puzzles to solve. I have to say, the music was pretty epic - I'm not sure I'll ever feel as heroic plugging a phone in to charge ever again.

The way the sword waved around was very funny to me. The side effects could be pretty zany and led to some wild gameplay. I agree with another poster that the field of view could be bigger, because it was a bit unclear where to jump/where enemies are coming from at times.

This was surprisingly engaging for what seems like a simple concept! The way the playspace starts to constrict was very cool, and I enjoyed the tension between wiping out a particular piece and having to return to normal to turn into it. Music really helped get into the zone too. Great entry - well done!

It did take a while to work out what I was meant to do, but enjoyed the puzzles once I worked it out. It was a shame about the restart button now working - having to start from the beginning was a bit sad. :( Definitely potential to expand this to a bigger game if you wanted!

Unfortunately I couldn't get this to run in my browser - probably due to my ageing hardware :(.

Controls felt super smooth and satisfying! The music track was very cool, however it did feel a bit mismatched with the art style to me, although I note several commenters seem to have the opposite view! I think some extra variety with enemies, e.g., speed or non-linear movement, and not just health, could have added some extra interest to the game.

Congrats on this wonderful and immersive game. You've designed something that conveys the theme and experience on so many levels. This will be a game I remember! Well done!

A really interesting design for a game! I will echo what a few other commenters have said, about pacing, and the link between the descriptions the members provide and what you should be rating. Even though it wasn't always clear what I was supposed to rate, i still felt the tension between rating accurately and meeting the manager's distribution goal, AND fulfilling the tasks of each individual member.

Ah, yep, I am on a trackpad. I'll see if I can get another chance to try again with a mouse before the jam is over!

This was really fun! The visual feedback on all the upgrades was really good, and it was just great running around seeing bullets flying everywhere! I just went for every pill, but I wonder if there might be a way to signal what a pill will do, to add a bit more incentive for decision making in the game, although that could really change the pace, which was something I liked here. Great work!

This looked interesting, but even after I switched to Chrome, for some reason the mouse wasn't working and I couldn't look around :(.

Great entry! Looks super polished with a consistent style throughout and a very intuitive UI/feedback. I really enjoyed the potion choices and trying to exploit the upsides as much as possible. I wasn't sure if potion effects were meant to persist for the whole game - some effects definitely didn't. In the final battle, the character I'd given the 'random stat is 12 rest are 1' to seemed to be unable to heal, and ended up down for the whole battle, however I was still able to push through and win and still really enjoyed this. Well done!

Really simple concept but done really well. The tempo and snare pitch increasing as you progressed was really effective at escalating the tension! Great entry!

Very creative implementations of the theme. I did enjoy this, but the loop ended feeling a little more on the frustrating, than fun, side for me for a few reasons, the difficulty in understanding where the boulder was/no obvious place to stay to avoid it being a big one! Well done on the entry!

Really liked the player character art, and had fun blasting those red rectangles with the gun! Well done for getting this much done and submitting!

Well done on putting this together and submitting for the jam. I've stuck with 2D myself so far, so hats off for getting something 3D together. I read you did some sound effects with a flute - I wanted to hear this, but couldn't seem to work out where to go to hear. Good luck with any updates, and your future games!

I really enjoyed this! I definitely wanted out of the loop, and it was fun doing my best to roll low, and building up the SIPs to fight against the OS. The OS rolls as a way of operationalising the effect of the 'system' keeping you in it was really clever - loved it! Couple of very minor bits of feedback if you want to come back to this: I think the new lines sometimes came too quickly (or I'm a slow reader - could be true!); I think there was one loop where I accidentally clicked the recharge button again, and the recharge roll happened again,which I assume is a bug, so if possible might be worth hiding/disabling the choice buttons until the next choice prompt. Anyway, again, I really like this, really creative, and a very cool implementation of the theme, and of your idea. Well done!

Very cool implementation of the theme - forecasting the lightning strikes! Nice loop and I think you did a good job creating an aesthetic that evoked the storm and lightning well. Good job!

I love the premise here, which makes everything else going on so funny. I did manage to get my charger, and played through a few more times just to see what else I could find. My favourite play through is probably where I clipped through the wall and fell into the abyss while looking at my phone's battery status, as my house slowly disappeared into the background.

I really like the concept here, although I think it was very difficult play, because there were so many attributes to keep track of. The fact that I could lie more than 2 times was also odd, given the rule about max 2 lies. I wonder if you wanted to keep all those attributes, it could have been helpful to get some feedback on how many of the total pool a Y or N answer related to. or some other way to filter through profiles as you provide answers. 

It's amazing how much depth (pun not intended) and polish you've managed to get in here in such a short time. I had some performance issues in my browser, but still was able to enjoy the game. Very impressive, well done!

Cool take on the theme! I think this would be great as a multiplayer party game.

This might be my favourite game of the jam so far! I LOVED the art style, it's so creative and coheres with the concept of hand drawn maps.I loved how the water animated. I loved the cartography mechanic - it was super satisfying drawing out paths/x's on the game world, the puzzle of locating the map locations, and the irreverence of the treasures you find. The biggest thing missing for me in my play through as audio, which just would have added some polish. Luckily in my playthrough I didn't make any mistakes with my cartography, but I did realise things could get messy, and not sure there was a way to 'tidy' the maps up. Just some thoughts, but none of that detracted much for me - I had heaps of fun! Well done!

This was a nice quick and fun game, and a clever take on the theme. The news report on how things went was a satisfying payoff - felt a bit like seeing the end results from a game of broken picture telephone. Well done!

Looking at the comments, I see I was not alone in ended up spending a lot longer on this than I thought I would! I think that's a testament to you having made an engaging game! I really liked the aesthetic of this game - things look clean and coherent. I wish there had been sound effects, it really would have brought things to life. I'm not sure I'm a fan of having to spam E to get the wheel making tiny movements to get started.Even if it would take the same number of taps, but at least a more satisfying piece of feedback of the wheel doing a full spin might have felt better. But once things were going, I was enjoying myself. Well done on this submission!

So many comments about Willem Dafoe eating a passport, but apparently Will Smith eating one isn't noteworthy? This was an interesting submission that I enjoyed very much! Curious about what else you had planned!