Thanks for playing and the feedback. A few comments about jumping and switching screens; I'm taking note of them!
karnagegames
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Blown away by this one! From the first moment I grappled the fish, it was treat after treat! Animations, gameplay and music just scream LEGENDARY FISHERMAN, and I felt like maybe I really was that guy whenever I pulled off a sick swing! I am definitely exhibiting some skill issues because I'm nowhere near the A scores, but loved this anyway. Amazing submission!
Wow, the art is so incredible and captivating - I was drawn into this world, and parts of it felt so familiar in ways. The narration/dialogue worked well to complement and build the world along with the visuals. The music was a perfect fit; exploring, anticipating, accepting. A really impressive and memorable submission!
This was a nice, quick and fun tower defence game! I'm curious if being able to place towers on top of each other was something intentional? It did allow me to stack towers right near the start, which felt a bit overpowered because by the end, nothing was getting past the first turn! Very impressive that you put this together in the time for this jam, well done!
The models look great! I found the player movement really smooth, with really nice feedback - the jump sound and the dust clouds when running. The speech bubbles were also a nice way to build the world - I like that I could read them without the game pausing. Seems like a great foundation to build a bigger platformer from!
This was quite fun, and I liked that characters on subsequent nights referred to your earlier decisions. I played through twice - first time I was very sensible and got promoted. Second, I tried to make terrible choices, leading to an explosion and getting fired. Great that there are multiple endings!
This was surprisingly engaging for what seems like a simple concept! The way the playspace starts to constrict was very cool, and I enjoyed the tension between wiping out a particular piece and having to return to normal to turn into it. Music really helped get into the zone too. Great entry - well done!
Controls felt super smooth and satisfying! The music track was very cool, however it did feel a bit mismatched with the art style to me, although I note several commenters seem to have the opposite view! I think some extra variety with enemies, e.g., speed or non-linear movement, and not just health, could have added some extra interest to the game.
A really interesting design for a game! I will echo what a few other commenters have said, about pacing, and the link between the descriptions the members provide and what you should be rating. Even though it wasn't always clear what I was supposed to rate, i still felt the tension between rating accurately and meeting the manager's distribution goal, AND fulfilling the tasks of each individual member.
This was really fun! The visual feedback on all the upgrades was really good, and it was just great running around seeing bullets flying everywhere! I just went for every pill, but I wonder if there might be a way to signal what a pill will do, to add a bit more incentive for decision making in the game, although that could really change the pace, which was something I liked here. Great work!
Great entry! Looks super polished with a consistent style throughout and a very intuitive UI/feedback. I really enjoyed the potion choices and trying to exploit the upsides as much as possible. I wasn't sure if potion effects were meant to persist for the whole game - some effects definitely didn't. In the final battle, the character I'd given the 'random stat is 12 rest are 1' to seemed to be unable to heal, and ended up down for the whole battle, however I was still able to push through and win and still really enjoyed this. Well done!
Well done on putting this together and submitting for the jam. I've stuck with 2D myself so far, so hats off for getting something 3D together. I read you did some sound effects with a flute - I wanted to hear this, but couldn't seem to work out where to go to hear. Good luck with any updates, and your future games!
I really enjoyed this! I definitely wanted out of the loop, and it was fun doing my best to roll low, and building up the SIPs to fight against the OS. The OS rolls as a way of operationalising the effect of the 'system' keeping you in it was really clever - loved it! Couple of very minor bits of feedback if you want to come back to this: I think the new lines sometimes came too quickly (or I'm a slow reader - could be true!); I think there was one loop where I accidentally clicked the recharge button again, and the recharge roll happened again,which I assume is a bug, so if possible might be worth hiding/disabling the choice buttons until the next choice prompt. Anyway, again, I really like this, really creative, and a very cool implementation of the theme, and of your idea. Well done!
I love the premise here, which makes everything else going on so funny. I did manage to get my charger, and played through a few more times just to see what else I could find. My favourite play through is probably where I clipped through the wall and fell into the abyss while looking at my phone's battery status, as my house slowly disappeared into the background.
I really like the concept here, although I think it was very difficult play, because there were so many attributes to keep track of. The fact that I could lie more than 2 times was also odd, given the rule about max 2 lies. I wonder if you wanted to keep all those attributes, it could have been helpful to get some feedback on how many of the total pool a Y or N answer related to. or some other way to filter through profiles as you provide answers.
This might be my favourite game of the jam so far! I LOVED the art style, it's so creative and coheres with the concept of hand drawn maps.I loved how the water animated. I loved the cartography mechanic - it was super satisfying drawing out paths/x's on the game world, the puzzle of locating the map locations, and the irreverence of the treasures you find. The biggest thing missing for me in my play through as audio, which just would have added some polish. Luckily in my playthrough I didn't make any mistakes with my cartography, but I did realise things could get messy, and not sure there was a way to 'tidy' the maps up. Just some thoughts, but none of that detracted much for me - I had heaps of fun! Well done!
Looking at the comments, I see I was not alone in ended up spending a lot longer on this than I thought I would! I think that's a testament to you having made an engaging game! I really liked the aesthetic of this game - things look clean and coherent. I wish there had been sound effects, it really would have brought things to life. I'm not sure I'm a fan of having to spam E to get the wheel making tiny movements to get started.Even if it would take the same number of taps, but at least a more satisfying piece of feedback of the wheel doing a full spin might have felt better. But once things were going, I was enjoying myself. Well done on this submission!

