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I like the game, it plays well, seems correctly balanced, and the core of it is fun to play. I even did a Hardcore Foil Deck run! I thought that was the coolest and hardest thing to do, till I saw the utter bull of the Master Deck. Ugh, I get shivers just thinking of that mess.

On the other hand, it's less heavily focused areas clearly have some issues.

Let's start with the reason I'm making a comment instead of just sending a bug report on the red bug button. To my knowledge, it works. Whether when I press send it actually sent I have no way of knowing. No 'This has been sent!' message or some such message popped up. However, significantly more annnoying is that after sending it, everything I've written for the bug report, STAYS on the bug report. Now I'm not sure how it receives bug reports. Ideally, it would reject identical reports, and would be capable of receiving multiple reports from the same session. However the lack of text clearing dissuades me from the idea that the coding is 'ideal'.

Speaking of ideal, let's talk about why I was sending a bug report in the first place. I originally intended to copy paste the already written bug report, but it is impossible to copy from the game. Not an uncommon phenomena, and not a complaint on my part. After all, in an ideal world I would have no reason to copy paste in any case. Here it is:

TITLE : Codex: Decks; Incorrect Status

WHAT HAPPENED? :

In Codex: Decks, the starter deck is correctly described, but every other deck says 'You have not used this deck yet'. Ive tried winning on easy, on normal, on hardcore, and losing, all with a mix of Old poker, Sword deck, Master deck and Foil deck. Yet seemingly nothing can convince the codex that I've played a different deck.

Reproduction Steps:

1. Get a different deck

2. Play it (win or lose, no matter)

3. Check Codex: Decks

4. Be astounded at a lack of tracking

END

I hope you enjoyed that, it required quite a bit of tab switching. However, I will not be doing all that for the next bug.

In Codex: Enemies, the tracking seems a bit off. For example, I have encounters for 'The Guard' at 3, wins at 2, and losses at 0. Now, I could accept the difference if I had at some point quit mid way the Guard fight. And yet, in not one of many runs, have I quit mid way a fight. Bizzare, but not a very important statistic, so I simply wanted to point it out.

This one will not be a bug, but rather an implemention I wish to see added. In Codex: Cards, there are A LOT of cards, most only sightly different from it's neighbours. Now I'm a bit of completionist (Mayhaps the reason I've noticed exclusively Codex bugs), but it would be incredibly hard to collect rare cards since no hint is given as to which cards to look out for, rendering it a task of frustration, having to write all of it down somewhere else (remember, no copy-paste), and then go through a process of elimination for every encountered card. I enjoy the frustration of a good challenge, but that seems a little overkill, even for me. So, I would recommend adding a little exclamation, symbol, or message denoting for every card offered in a run, if it is a 'new' card or not.

If you read all of that, I hoped you enjoyed my ramble.

Hello, thank you for this super-detailed feedback !

The game is still in development, particularly the codex and card types are not super defined in the live version.

About the bug report, those are good recommendations.
I'll add a notification when the report is sent, plus clear the report when opening the window.
The report itself arrived correctly to our discord