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patsy4221

25
Posts
A member registered Nov 03, 2024

Recent community posts

Was fun to progress through, even if a bit grindy if you decide to 100%, having easy mode never turned on. Wish big droplets didnt reduce the total amount of droplets on screen (bad for money making). Also had hoped that full upgrades would render personal heat useless, but the run died at 'Good Luck' without assistance. Cool Game

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Cool game. Not great at it, but practice makes perfect

Ahh, a surprise jumpscare deathcounter(356!) right at the end. Love the Celeste inspiration. Great game! Definitely more of a puzzle game than a platformer compared to Celeste, although a few jank solutions hasn't killed anyone(well other than that frog... a lot of times).

cool game. fun little completion challenge. I liked the progression aspect, especially at the beginning, before the blur of differently colored balls flying occured.

The exploit was indeed fixed. Not before I found the cap to quartz collection with a bit of alchemists's stone tomfoolery. Made 100%ing the game easier but (i find) no less enjoyable :)

👍

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cool game for the most part. kind of a time-waster at the very end after all of the star chart upgrades are bought, just left hanging in the background(oh, and to the point of a previous commenter, by background i just mean in  the corner of my screen, since leaving the tab does bizzare things). Also, the 'Project: Genesis' text was not scrollable so i didn't see the directive. So i wanted to check in the codex, and it was equally unscrollable. ugh. to be clear, im playing on the web version, so such errors may be web exclusive, idk.

i liked the little comments on each recipe. i am groot :D

cool game. might be a web exclusive problem but the lightning sprite was a purple square and the storm upgrade had no description.

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Great Game! Short but sweet, short enough to make me want to squeeze out my own version of 100% (all possible upgrades for one day). Through that i've discovered a peculiar bug.

First of all, by sticking all the stamps on one of the packages in my shed, i get to keep over all my stamps. The fee for keeping one package in my shed is totally fine compared to worrying about having the correct amount of stamps.

However, to my annoyance, and this is the bug part, when unsticking a stamp, it is not treated as a stamp to the stamp sorter. This is resolved, eventually, when you get the poster. By sticking them on the book, then unsticking them, they become real stamps.

An annoyance to be sure. But much less annoying then doing my own stacks. An appropriate punishment to cheesing the game, but it would still be pretty confusing and frustrating to a casual player.

Oh, and the poster itself is *really* finicky. Sometimes i can't go near another stamp, and then a bit of finangling later i get to place it there anyway. I'd recommend grid-locking it, or at least giving the option to do so

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Cool game. I feel like I should preface this by saying I'm playing on the browser version. Ah, and I'm also aware that newer projects take precedence but I did come across this in my first 20 seconds of scrolling the adult tag (I also don't know how the viewing order is done on itch, so this may mean nothing) - and I really like ranting. ok :

I find it weird that freeze is forever, even though the tooltip - and the pause button tutorial - mentions that it should last 2 turns. As such, i just freeze everybody - who doesn't get one shot - and heal. Makes it a bit easy and - even more egrigiously - formulaic. Also means that I dont need to care about health. Just freeze from highest dmg -> lowest dmg. Only thing that could get the neurons firing is rerolls. Unfortunately, the real reroll is bashing frozen enemies to get a good heal number. Ooh and maybe after fixing these issues it might be a good idea that when hovering over healing, the damage you're about to take is instead replaced with the amount you're gonna heal minus the damage to take. Should be visually distinct though, maybe put parentheses when showing the total value. Maybe even - if you're feelin' like it - showing green if heal > dmg, red(reason for visual distinction) if dmg > heal and gray if equal.

Oh and the 'active upgrades' should be something like 'Ice x15 Fire x2 ...' instead of 'Ice Ice Ice Ice Ice Fire Ice Ice Ice ...'. I also feel like special upgrades such as healer and wheel should be seperate(Speaking of wheel, introducing it as one time - which sounds as consumable as the defence upgrade - makes it sound undesirable when it's undoubtedly the best upgrade. Made me skip it a few times). Little icons for the upgrades would be cool. Simply adding it to the top instead of in a button might also give a bit of life to the screen. Oh and definitely a timer to the defence upgrade, should also be seperate to both special and elemental upgrades.

Also the fact that elemental upgrades are pointless after 10 of them is kind of annoying. Maybe replace one of the other elements with the one picked. Otherwise, it's defense/health > literally anything else = useless. Oh and since health gets better but defense is static(excluding enemy n° because it because it quickly just becomes 4 and no more), health eventually greatly surpasses defence.

Ah, and eventually the pictures of the enemies become total black (I assume assets are not loading). Also leaderboard is not loading.

Oh and the settings should have a reset button. I like your green - and it fit with the background of the page. It is unfortunately now lost forever (or you know, I could reset all my progress but that seems drastic). Also the buttons on the settings package (color picker & color wheel picker) should not have the same background as the color picked. Makes it hard to see for some of the colors. Oh and the font makes it so, visually, 7 = 1.

Finally, what does poison do? Apparently only one stack is applicable and it adds +5(in green) next to damage to take. First of all, why is poison associated with green and pluses. Makes it seem like a heal. But really, I'm just curious why it doesn't do anything to my health when I'm not taking damage. I'm pretty sure 0 + 5 = 5 not 0. I did the math and when taking other damage, it does take effect. I just don't know why it would only do it when taking other damage types. Also, just as infinte as freeze. Actually wouldn't mind stacks and sticking through different battles. When I have 5000+ hp and the enemy's minimum dmg is +30, 5 poison dmg seems kinda pointless.

In total, good game, needs a bit of polishing, but that's fine. Mostly played the game 'cause I like ranting/critiqueing. Also was hoping for NSFW 'cause of the adult tag but I can go for some good 'ol gamblin'. I did play until latest update(ya know, poison enemies), lvl 53 specifically.

futanari

Look at Forge135's comment and replies

Wiblurneko182 found the answer in his posts.

the name of our species

the answer is in the caption

One of the cardinal sins

Just trying to be helpful. Fully aware the hints are shit. I literally went through those exact words you used, before finding the 'right' answer.

Think mythlogical creature/people

...its noise

It was meant to be alien. Getting the answer to a different hint does not change your current one

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So, I have found 81/81 words.  Also for general feedback, when choosing a hint, the word should be adapted to the hint, not the other way around. An example being 75. Oh, and the answer to 44 is in the intro. Noise; Human; Arachne; Grow; Cuddle; Ass; Oral; Anal; Orgasm. All words that have been simply removed to us. Cool. But, i do enjoy the fact that now costumes are easily put on again. Can't help but feel that loading is slower. Might just be a while since i played a game with such a long load. ¨\_(-_-)_/¨

It's Futanari BTW

It's the Google Translate paradox. The opposite of Evil is good, however the opposite of good is bad.

me