Pretty cool game! The bosses were actually pretty challenging and had some interesting attack patterns, especially the Python. I especially liked the use of falling blocks as wall jump platforms to hit the boss. Though I think the player could be a bit faster, and I do wish dying didn't reset you all the way to the beginning. I think instead of being able to cheese by leaving the boss fight and healing, a proper savepoint system would be a nice addition. Regardless, good job!
Viewing post in Pearl it up jam comments
Thanks for playing it.
A save point system could be nice, I wasn't concentrating on it and didn't find the time so I just quickly added a restart.
Although I'm not sure that cheesing is too much of a problem, not everyone likes it or has to do it or even notice it, but it does allow to play through the mage on "easy" mode and find alternative methods to "skill".