Hey RagnarokAesthetic, how are you?
So, the entire visibility and activation condition system for skills is linked to switches; in the current version, there's no possibility of linking it to an item.
The conditions are configured as follows:
- Switch required to show the node in the skill tree,
- Switch required to activate the node in the skill tree,
Naturally, you can only activate nodes that are visible, so the entire skill distribution strategy should be thought of in this way.
Thank you for your comment and for all the support. If you need anything, just let me know.