Hi,
I was thinking of buying this for my game but wanted to ask, can I set params to buy the upgrades in the skill tree with lets say an item? If player has X item then they can upgrade X in the skill tree.
Hey RagnarokAesthetic, how are you?
So, the entire visibility and activation condition system for skills is linked to switches; in the current version, there's no possibility of linking it to an item.
The conditions are configured as follows:
- Switch required to show the node in the skill tree,
- Switch required to activate the node in the skill tree,
Naturally, you can only activate nodes that are visible, so the entire skill distribution strategy should be thought of in this way.
Thank you for your comment and for all the support. If you need anything, just let me know.
Hey bro, Due to user demand for a relationship between the skill tree and items, I'll be adding the following improvements in the next update:
I'll create a Tag for Items, so that when you use them you gain the designated LP.
I'll create the same TAG for enemies, so that when you hunt specific enemies you gain LP.
And I'll add a level-related gain curve system to the editor.
This update should be released within a week; if you want, I can let you know when everything is ready.
Hey bro, you found a bug! Sorry about that, I made a fix to the code to resolve this bug and added some improvements, such as LP gain per item, monster, and level gain curve. Could you download version 5.0 and run some tests?
Thank you very much for reporting the bug and for your support, if you need anything just let me know.
