Great game! I really like how all the different recruitment options have so much personality in their faces! Aswell as how you level them up. Really makes you get attached. I also like how you kept the map one simple screen with a detailed intricate map of the city and kept everything very digestible with onboarding. The music also sets a great vibe and keeps the loop rewarding, aswell as with the sound effects being clear what the consequences and loot were. Honestly I loved the concept of the towns awareness to you. And think it creates a nice sense of risk /reward. I think if the game were to be expanded to sacking multiple towns. The risk of losing everything gained from a 8 day streak plus more would make choosing when to migrate to another town really fun! I think you guys did a great job with the balancing too! Making sure there wasnt 1000 missions or 1000 people to recruit making it too overwhelming. But was still enough to make fun and interesting choices. With tradeoffs that required discernment. This could defiently be expanded to a long game where you slowly find and cultivate a small but effective guild! Maybe the more people you have the more word gets round the town? Really expandable idea but what you have is still a solid prototype!
Viewing post in Thieves Guild Manager jam comments
Thank you for playing the game, I'm glad you enjoyed it! A lot of the initial efforts went into the character system, then once it was all in place, we just kept posting these weird generated fellas to our chat. :) I think we'll have a chat with the team after the jam and see what direction we want to take it, but it's really great that so many people see some potential in it.