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(+1)

Thank you very much for playing :))

At first, the idea was to create a simple game where you would fight “normal” pirate ships that spawn over time and the objective was just survive and collect barrels. However, our coder, Nemo, worked incredibly fast 😂 by day 3 we already had a functional game. Because of that, we decided to expand the scope and add power-ups and waves of enemies.

We introduced five different enemies ships: the beer ship, the turtle, the dolphin, the whale, and the shark. When you defeat each ship, you collect its flag, which gives you a corresponding power-up. The enemy ship also uses that power up

Here’s how they work in order of spawning:

Beer ship: equipping its flag actually makes all your stats worse.

Turtle: makes you slower, but increases your health.

Dolphin: increases your speed.

Whale: gives you more health.

Shark: greatly increases your firing rate.

We understand that these power-ups and mechanics don’t translate very clearly to the player, they were a bit rushed and not well introduced. The idea was that the crow sitting on your ship would provide tips and guidance.

If we were to expand the game further, the plan would be to turn it into a roguelike experience, with different cannons, builds, and synergy between upgrades.

(+2)

Oh, that's cool, I'll come back to try it with that extra knowledge! :)

Yea I think some more tutorialization on the different sails and their power ups would have helped with confusion. Also Interactivity would pop ups would have added a lot! Just ran out of time. But thanks so much for the play and feedback!