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I only played 5 levels but I can't imagine going to 11 with this amount of chirping . Here's a radical redesign suggestion . Only chirp when you run into a wall or push something. Then you still have probably a significant amount of chirping but not so much that it is unbearable  . 

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That’s a really good point. The problem is definitely the frequency, not the variation. I’ll adjust it so chirps only trigger on key actions like pushing or collisions. Appreciate the feedback , this helps a lot.

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Good luck with your game. I've often thought I wanted to do something like that . Did you write all from scratch or did you find templates to get started with ?

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Thanks! I built it myself from scratch. I prefer learning by doing rather than sharing code or using templates.