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The spacebar is only used in the final level (level 11), so if you didn’t reach that point yet it might feel unclear. I’ll make that more readable earlier. About the sound, there are actually 5 different chirp variations that play randomly, but I agree it can still feel repetitive over time, so I’ll keep improving that. Glad you enjoyed the core puzzle design, even if it feels familiar—that was intentional to keep it easy to pick up.

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I only played 5 levels but I can't imagine going to 11 with this amount of chirping . Here's a radical redesign suggestion . Only chirp when you run into a wall or push something. Then you still have probably a significant amount of chirping but not so much that it is unbearable  . 

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That’s a really good point. The problem is definitely the frequency, not the variation. I’ll adjust it so chirps only trigger on key actions like pushing or collisions. Appreciate the feedback , this helps a lot.

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Good luck with your game. I've often thought I wanted to do something like that . Did you write all from scratch or did you find templates to get started with ?

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Thanks! I built it myself from scratch. I prefer learning by doing rather than sharing code or using templates.