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(+6)

Some thoughts (and these are based on the demo, so it could be different with the steam version and I just don't know): 

I feel like flagging should be able to be done from afar. It's very tedious to have to go up to each rock to do it.

I think the game might benefit from being able to zoom out, but that's just me. 

I think there should be a save system if the map is truly infinite. What if I want to call it a day and come back later?

I played for an hour and while I could see the benefit of the rail system, I kept thinking (ok, but what am I working toward or what is my reward?) and I never found it. Other incremental games either give you some story or something that feels rewarding for having made it further (a scoreboard where you can track yourself, some wacky effects, fun power ups, etc.) , but from what I could tell, this wasn't giving that sort of reward.

And I agree with folks complaning about the legibility of some numbers like 4 and maybe 6. I wasn't sure what number I was seeing for a few of them.

(+1)

Thank you for your suggestions!

I was also planning to add a way to do something like a zoom-out.

I understand that there is not much to do as of now, I’ll try to add some more interesting things that reward you for exploring more.

For what concerns the numbers, there is an option in the accessibility settings to change their color or make them more visible. Maybe the default value for the transparency should be higher?

I was debating whether I wanted to add the ability to save. I understand it would be very convenient if you want to play for longer, but eventually I want to add an integration with the Steam leaderboard and I don’t want players to be able to reload previous saves and get an infinite score on the leaderboard. One solution would be to delete the save file when it is reloaded, but it wouldn’t prevent people from saving a copy of it somewhere else, otherwise I could stop counting the score if you reloaded a save file, but it would be kinda disappointing to not be able to save your score.

You could put a maximum on play time for the scoreboard? Or only count for the initial play before any new loads? There's probably better ideas than that, though.