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I remember this from from the WIP channel on Discord! Cool concept, a good example if a very simple, but well-executed gameplay. I liked the creativity that went into the various enemies and weapons. The music was a bit hard on the ears for me, but I guess it's part of the sketchy style.

A simple but useful improvement that I would recommend is regarding the tooltips. First, I think they should appear much faster, I always wanted to check what a weapon does but it felt way too long. Second, if that doesn't go directly against some design choice of yours, I think you could also make the information about the enemy's weapons available (e.g. as a tooltip) because the player's choice to attack, swap or steal will always depend on what they are facing. Of cource, if I steal a weapon and swap to it, I can check it myself, but that's 2 turns lost just to get information.

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Thank you for the detailed reply!

Firstly, I agree that the music is a bit much, I left sound design for the absolute last minute because I am definitely not good at it haha. There is a mute button at least, I hoped that would be appreciated in lieu of an actual sound options menu.

Regarding the tooltips, it's funny that you say that! The time it took for them to appear was originally shorter (around 1 second) but I grew annoyed at them for showing up too quickly, so I bumped the time up to 2 seconds. I agree they take a bit too much now, the answer is probably a happy medium. This was also a last minute decision, which I guess is becoming a pattern haha.

And I did want to make the weapons and enemies also show tooltips on hover, but I did not have time to figure that out in the end. Something about them being Sprite2Ds instead of Control nodes, but I'm not an expert. I'm still learning Godot and game dev in general!

Thank you so much for playing! Your feedback is appreciated.

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Yeah, I know that feel, but you still ended up with a very cool game, so congratulations! Regarding the tooltips, I'm not an expert myself, but I think you can probably add a control node as a child that would cover the whole sprite (but without any displayed content) and the tooltip should work on hover.