Like others have said the art is very pretty and likable and although im not a fan of chooce your own adventure types in a visual novel theme, I really do want to find out more about the hatchling and world building, the demo was a nice although very short prologue which I wish was stretched out a little more but alas, at least you know I was very intrested in wanting to find out more so that already means your doing something great! I did have issues with the starting music but you mentioned on working on this in the future, I would recommend seeing if any composures would help you out cause you really dont want to be let down by the background music since it is a big part of the enjoyment and you already have the art nailed! the SFX were good though, no construct feedback on that front. I wish the credits roled a little slower, I couldnt read much of it lol. But Overall amazing job and this has a lot of potential!
Viewing post in Hatchling (Jam version) jam comments
Hey there, thanks for the extensive feedback! I might look into composers later down the line, as I admit it's not exactly my top priority, but it really is something to keep in mind. As you said, it can make or break a game. I'll slow down the credits too, I agree that they go too fast and I couldn't figure that out before the end of the jam. Thank you for giving my demo a look, I'm glad you liked it! :D