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(1 edit)

I mean while I trying to fix one problem that will only lead to failure of another with safe actions... Still everything goes to hell slower this way. And I'm getting a game over screen on turn 1000 instead of crashing on halfway.

 But...

I've figured out save strat finally... Fumble security system and try to keep power and cool by save actions while rushing to upper deck.

But full system malfunction is inevitable so after you hit SOS switch pray the gods that there is Hull fix terminal on the nearest floor. And it's one and only terminal where it's more viable to hit risk button since you don't need to move anymore 

first of all, thanks for trying and congrats of managing to hit the 1000 (long) turns ending, with both switches. the hull is the determining factor, but cooling makes everything else degrades faster than losing power means losing lights and sights. 

if you have any suggestions on how to improve the balance of the systems, i'm all ears. and i'm glad you liked it enough to try it again and again. :)

I dunno. Try to get "risk" button less risky (?). For now it feels like 50/50, so higher success chance would be a welcome addition. Because like I said I don't want to use it in it's current state because it lead me to game over each time.