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(+2)

Interesting game with a unique art style, but sadly quite a bit buggy!

The main menu was very cool and atmospheric. I think some of the text throughout the game seemed to be using characters that weren't in the font used (possibly exclamation mark?), as I saw "GO" and "GO UP" followed by a lot of boxes with numbers inside. I know the health bar is meant to be a python, but I think it's pretty funny that it looks a lot like an angry Vinesauce mushroom.

It's very hard to tell if I'm hitting something, and I think enemies leave behind lingering hitboxes even after they die, as my character often seemed to take damage out of nowhere. On one occasion I would get damaged and stunned over the exact spot I needed to jump up from, preventing me from progressing.

Some of the platforming after double jump seemed pretty tight, and I was able to make it up a shaft once, but then I died and couldn't get back up there again no matter how hard I tried. On the other hand, the first boss looked pretty cool, and I think it's a pretty neat demo overall!

(+2)

Thank you so much for your comment and feedback <3

Unfortunately you are right.. We used some exclamation marks and it seems like the font didnt like that.. Even though it worked fine in the playtesting :<

Another thing to add, we had a so called "Vision-Bug" in the game:
Basically  if the main character struck an enemy, every other frogs "Vision-Hitbox" counted as a hit towards the player once they entered that invisible hitbox. We both were unable to fix this issue and had to release the game as it was, but gladly its fixed now! So after the rating phase we can upload a fixed version. <3

Thank you for your feedback on the platforming section as well! Duely noted and we'll also work on the Level-Design! That double jump at the level 2 section also seemed like its "pixel-perfect" so we will decrease the difficulty on some of the jumps!