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This is a really tight little game! Solid design, very reminiscent of the ancient vidya days. 

Difficulty - Text says I get two actions to every one enemy - I found I only got one action per turn. Making it impossible to win (at least so far). 

Ability guide - I would really like descriptions of the powers, maybe in external text. It is fun to discover them though, there could be a list sort of like cheevos so you know if you've seen them all, and the descriptions unlock. Also more explanation on doubling - do different powers double differently? Triple? 

Cram more - I'd do a separate game if you want to put more in, and give it a punchier title. This one's pretty excellent as-is but the concept could definitely be expanded. 

Really glad you liked the game! And thanks for the feedback

"The enemy advances with every second action you take" - Ah yeah, I think I might have worded this a bit clumsily. ALL enemies will move after every second move action ANY of your crew makes. If you watch the enemies' eyes they will sometimes glow, and they will animate more quickly - this indicates that they will advance immediately after the next move you make (NOTE: there is a special enemy that breaks this rule, and makes an entire column move every turn until that enemy is taken out).

You are bang on about the ability guide though! I think I have a bunch of details over on the lexaloffle forum where I posted about this game during it's dev. I should copy some of that over here as maybe a separate dev post soon