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gruffenstein

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A member registered Jan 08, 2026 · View creator page →

Recent community posts

Really struggling with the fact that titanium is a compound here and not an element

No, it's definitely easier to get the castle than to fill the prestige tree

100%, need to be able to reroll islands.

Thanks for making it

Hm just saw the gold cost for the castle...maybe not so easy

Needs rescaling. It is significantly more difficult to finish the prestige tree than it is to finish the game - it should be the other way around.

"nearby" not nerby

"The gold-colored rocks you found earlier might actually be valuable."
- this is the correct spelling and grammar

Much improved from the first version! Has the makings of a minor classic. Will play some more to see if I have any feedback - so far, only this, that woodcutters are a different color from forests, but stone miners are the same color as mountains. I think all the producers should be visually distinguishable from the resources - even if only in shade.

le lmao

1. It's a simple incremental, it's not difficult to understand

2. You can select text to machine translate it

3. Take the opportunity to learn a few words in French!

Also would be nice to have a proper ending, after you max all the producers to 100 - maybe a big French flag with spaceships launching or something

Heavy AI use, which normally turns me right off, but the theme is so cool and original that I stuck with it. Couple of points:
- x10 buttons are same as buy max when money can't afford ten - better to have them only light up once enough money for ten is there
- Reformes should be ordered according to price I think

- Would be cool to have the picture at the top develop as France develops

Some indication as to which keys are to be used would be helpful

The dropped chips shouldn't despawn AT ALL. Disappearing coins is a dead mechanic.

Now I'm locked in the masteries tutorial, not even sure what I did apart from accidentally touch my autoclicker. 

Interestingly the reload actually ran the Hire a miner tutorial routine again, but since I already had a miner working, enough cash accumulated so that I could buy a miner in accordance with the tutorial, and then could proceed normally.

Once I got 15 currency the buy miner button lit up. The tutor popped up and had several screens of dialogue - I bought the miner before he said "Hire a miner" - softlock. Just reproduced it by running game in a different browser.
Reloaded this one and it's fine, the lock's cleared. Just something to note. 

If you hire a miner before he tells you to hire a miner, you get stuck and can't do anything else. 

An autoclicker obviates the need for the charger, I only upgraded the charge branch in order to get the coin multiplier.
By the time you can afford launchers, there's no need for more coins. 

Cool thanks I'll check back in a while. 

Nice one, thanks! I'll have to check back when I'm back on a mouse-enabled device.

The upgrade tree popup-on-hover gets in the way of buying the upgrades.

If you run out of room but haven't built e.g. farm yet, you can't delete anything and the run is doomed. Restart is the only option. 

It would be nice to have a level counter so you can see how far you are from maxing a given planet.

Reminds me of a passage from Gurdjieff's "autobiography":

"The Aisors are known to be cunning rogues. In Transcaucasia there even exists the following definition of them: ‘Boil together seven Russians, you get one Jew; boil seven Jews, you get one Armenian; but only by boiling seven Armenians can you get one Aisor.’ "

Neat little concept

Just discovered that the mouse mapping isn't quite right - if I click directly on Start Game it actually clicks on the one below, hence the upgrade screen. I need to click just above Start to actually start.  Weird, never had that happen before. 

"Start game" sends me to an unlock screen on which it is impossible to do anything but go back to the main menu. 

Takes about five minutes to finish. 

Progress doesn't save.

Building on top of a guy appears to trap him.

Oh that's not my game, it's just one I like that has a similar theme to yours - I think parodying capitalism is a great theme for an idler.

I'm on Chrome desktop, laptop size screen, but by layout I mean all the stuff that is covering up other stuff, the upgrade area you have to scroll down instead of buyable stuff being on top, the email area being set up so once you have some auto repliers you can't real;y do manual anymore, things like that. Also the WATCH AD button doesn't work, not sure if that's intentional or my adblocker.

Layout is awful. Did you use AI? 
You might enjoy The Idle Class, similar theme. https://www.smallgraygames.com/the-idle-class

I'll check back in a few months.

And gameplay for that matter

So much AI in the layout and interface. 

Reloading a finished game throws you into the Camp/Abyss tutorial softlock

(1 edit)

Appears to be impossible to build Hearth Reinforcement x4

Yeah there are a couple of systems that militate against one another.