Thank you so much for playing our game and providing such valuable feedback!
- I was actually a bit surprised to see comments saying the save/load and skill tree systems were 'overkill' for a game jam. From my perspective, it was quite simple to implement using the ResourceLoader and ResourceSaver functions. By designing every feature (like rotation, upgrades, and glass unlocks) within a Resource class, it made the whole process very straightforward.
- Regarding the difficulty: the starting glass was intentionally designed to be easy. However, I'd love to hear your thoughts on the other glasses. Do they still feel too easy or lacking in challenge compared to the first one?
Thank you in advance for your response; your insights will help me a lot!