Hey, I picked this up today and I'm really enjoying it so far! I wanted to ask though, if there's anyway to store the current level of a stat into a variable? My thinking is that I wanted to try and use your excellent plugin here to sorta build a system akin to Final Fantasy 2 or Morrowind, where a character's "parameters" (like health, attack and defense) increases only whenever the relevant stat increases, as opposed parameters leveling up all together whenever the player gains enough EXP.
Actually you can already create that system with the plugin without manually reading the stat, the custom classes do just that, they can link base MZ parameters like HP to relevant stats with custom formulas
But also you can manually read a stat or skill with the plugin command "retrieve stat/skill" (name could be a little different, I'm not at my PC rn)
Oh, you were right! It was under, "Get Character Info." For some reason I, at first glance, kept conflating that with the option above it, "open menu for actor." Thank you!
By any chance, is there a way to extend the functionality of the plugin command, "Change stat/skill value?" My thinking was that I could use it to make it so that say, whenever an enemy used an attack the targetted actor would gain XP in a respective stat for example (like in Final Fantasy 2.) I know that, "Last actor targetted," and "Last Actor ID to Act" are gamedata commands that you can use when making up variables, but for your "Change stat/skill value" command I can only find the options for the whole party, a specific actor or every actor? It's OK if it's not possible, I'll probably just scale back my design-scope to making so that killing enemies in general rewards the entire party XP, as opposed to XP being gained by acting and getting targetted like in FF2 or Morrowind.