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I loved the design; the dice enemies were cute. A few things about the tutorial: It didn't make it clear you get no bonuses after beating an enemy; the first time I played I only stole a few times thinking it would be okay, but it turns out you need to be stealing constantly. The volume controls also probably shouldn't be under a button called tutorial, unless of course you're trying to punish the type of people who skip through without reading. It's a good game, good job!

Thanks for the feedback. I felt it was easiest and cleanest to just have one pause menu with volume controls and tutorials you could reference during the game, but it did feel misleading to label the start menu button as "Tutorial". I do agree that I should have added some more notes on the importance of stealing.