Hey! I'm a programmer working on a retro-inspired 2D platformer built in Unity.
The game blends mechanics from classic Nintendo titles like Super Mario Bros.,
Duck Hunt, and The Legend of Zelda , think stomping enemies,
fire powerups, and classic platforming feel with a modern twist.
What's done so far:
- Fully working player with big/small/fire forms and smooth transitions
- Enemy patrol AI with stomp and fireball kill mechanics
- Kickable hat mechanic (koopa shell style)
- , health system, and powerups
- Multiple branches of work from a small team
What I need:
- Tilesets (ground, platforms, backgrounds)
- Character sprites and animations (player, enemies)
- UI elements (health, score display)
- Powerup and item sprites
- Consistent retro pixel art style throughout
The project is currently a game jam build but has potential to grow beyond that.
This is a no-pay rev share situation for now , I'm happy to discuss terms if the
project takes off. Credit guaranteed.
If you're interested, reply here or DM me with a portfolio link. Even rough pixel
work is fine — I care more about style consistency than polish at this stage.
Tools: Unity 6, any pixel art tool you prefer (Aseprite, Libresprite, etc.)