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[Unity] [Art] Seeking 2D pixel artist for retro platformer

A topic by NJW_Gaming created 22 hours ago Views: 52 Replies: 3
Viewing posts 1 to 3

Hey! I'm a programmer working on a retro-inspired 2D platformer built in Unity. 

The game blends mechanics from classic Nintendo titles like Super Mario Bros., 

Duck Hunt, and The Legend of Zelda , think stomping enemies, 

fire powerups, and classic platforming feel with a modern twist.

What's done so far:

- Fully working player with big/small/fire forms and smooth transitions

- Enemy patrol AI with stomp and fireball kill mechanics

- Kickable hat mechanic (koopa shell style)

- , health system, and powerups

- Multiple branches of work from a small team

What I need:

- Tilesets (ground, platforms, backgrounds)

- Character sprites and animations (player, enemies)

- UI elements (health, score display)

- Powerup and item sprites

- Consistent retro pixel art style throughout

The project is currently a game jam build but has potential to grow beyond that. 

This is a no-pay rev share situation for now , I'm happy to discuss terms if the 

project takes off. Credit guaranteed.

If you're interested, reply here or DM me with a portfolio link. Even rough pixel 

work is fine — I care more about style consistency than polish at this stage.

Tools: Unity 6, any pixel art tool you prefer (Aseprite, Libresprite, etc.)

Also here's a rough early build: https://njw234.itch.io/jumper-hunter-ducker

(+1)

Hey, I would love to participate as pixel artist :) Feel free to text in discord if you like what I do!

_scr_

Hi there! Thanks for responding! I sent a friend request on discord, please let me know if you don’t see it.