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NJW_Gaming

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A member registered Jan 27, 2025 · View creator page →

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Hi there! Thanks for responding! I sent a friend request on discord, please let me know if you don’t see it.

Also here's a rough early build: https://njw234.itch.io/jumper-hunter-ducker

Hey! I'm a programmer working on a retro-inspired 2D platformer built in Unity. 

The game blends mechanics from classic Nintendo titles like Super Mario Bros., 

Duck Hunt, and The Legend of Zelda , think stomping enemies, 

fire powerups, and classic platforming feel with a modern twist.

What's done so far:

- Fully working player with big/small/fire forms and smooth transitions

- Enemy patrol AI with stomp and fireball kill mechanics

- Kickable hat mechanic (koopa shell style)

- , health system, and powerups

- Multiple branches of work from a small team

What I need:

- Tilesets (ground, platforms, backgrounds)

- Character sprites and animations (player, enemies)

- UI elements (health, score display)

- Powerup and item sprites

- Consistent retro pixel art style throughout

The project is currently a game jam build but has potential to grow beyond that. 

This is a no-pay rev share situation for now , I'm happy to discuss terms if the 

project takes off. Credit guaranteed.

If you're interested, reply here or DM me with a portfolio link. Even rough pixel 

work is fine — I care more about style consistency than polish at this stage.

Tools: Unity 6, any pixel art tool you prefer (Aseprite, Libresprite, etc.)

Hey,

I’m developing a retro-inspired 2D game in Unity and looking for a pixel artist to collaborate with. The game is a mashup of classic styles like Super Mario Bros., Duck Hunt, and The Legend of Zelda.

About the Project

  • Genre: 2D Platformer / Retro Mashup
  • Engine: Unity
  • Style: NES/SNES-inspired
  • Current State: Playable prototype with core systems working

This is a hobby/passion project focused on building something polished and portfolio-worthy, with potential to grow further.

What I Need

  • Player sprites (idle, run, jump)
  • Enemies and basic animations
  • Environment tiles and props
  • Simple effects (particles, hazards, etc.)

Details

  • Unpaid (for now), but full credit given
  • Looking for someone reliable and interested in retro-style work
  • Aseprite or similar tools preferred

Contact

If interested, send:

  • Portfolio or examples of your work
  • Your availability
  • Any ideas you’d like to bring

I’m open to collaboration and input on the game’s direction.

thank you! We had a lot more planned, but alas, life happens. We would’ve loved to put out a more complete product  but I’m glad we got to submit and showcase something. Thanks for your feedback!

Added a windows build.

Ok! I'll work on it right now

Don't count me out yet!

https://njw234.itch.io/jumper-hunter-ducker

not sure if it’s still not going through. My discord is njw234

sent you a friend request on discord!

(2 edits)

Hi!

Currently the team consists of myself and another programmer.

I have about three years worth of experience in programming languages like python, java, and c++. I also have great experience in unreal and some in unity. 

Anyone is welcome! Preferably  a 2D/3D artist. 

Hello everyone, as the title says I’m a CS student focusing on coding but I dabble in other areas as well! Level prototyping, game and ui design, art and music! My main skills are in ue5 and unity programming but I can learn other game engines relatively quickly. I’ve also done Ui as an intern so I have some experience there! 

GitHub: GitHub.com/njw234

LinkedIn: https://www.linkedin.com/in/nick-williams-18800b324?utm_source=share&utm_campaign=share_via&utm_content=profile&utm_medium=ios_app

Friend request sent!

Hello I have little experience in RPG maker but I am excited to join a project for this jam! I'm currently enrolled in college for computer science. I have experience with python, c#, c++, and java. I have also worked with unreal and unity. Please PM me if you would like me to join your project!