Hi there! Thanks for responding! I sent a friend request on discord, please let me know if you don’t see it.
NJW_Gaming
Creator of
Recent community posts
Also here's a rough early build: https://njw234.itch.io/jumper-hunter-ducker
Hey! I'm a programmer working on a retro-inspired 2D platformer built in Unity.
The game blends mechanics from classic Nintendo titles like Super Mario Bros.,
Duck Hunt, and The Legend of Zelda , think stomping enemies,
fire powerups, and classic platforming feel with a modern twist.
What's done so far:
- Fully working player with big/small/fire forms and smooth transitions
- Enemy patrol AI with stomp and fireball kill mechanics
- Kickable hat mechanic (koopa shell style)
- , health system, and powerups
- Multiple branches of work from a small team
What I need:
- Tilesets (ground, platforms, backgrounds)
- Character sprites and animations (player, enemies)
- UI elements (health, score display)
- Powerup and item sprites
- Consistent retro pixel art style throughout
The project is currently a game jam build but has potential to grow beyond that.
This is a no-pay rev share situation for now , I'm happy to discuss terms if the
project takes off. Credit guaranteed.
If you're interested, reply here or DM me with a portfolio link. Even rough pixel
work is fine — I care more about style consistency than polish at this stage.
Tools: Unity 6, any pixel art tool you prefer (Aseprite, Libresprite, etc.)
Hey,
I’m developing a retro-inspired 2D game in Unity and looking for a pixel artist to collaborate with. The game is a mashup of classic styles like Super Mario Bros., Duck Hunt, and The Legend of Zelda.
About the Project
- Genre: 2D Platformer / Retro Mashup
- Engine: Unity
- Style: NES/SNES-inspired
- Current State: Playable prototype with core systems working
This is a hobby/passion project focused on building something polished and portfolio-worthy, with potential to grow further.
What I Need
- Player sprites (idle, run, jump)
- Enemies and basic animations
- Environment tiles and props
- Simple effects (particles, hazards, etc.)
Details
- Unpaid (for now), but full credit given
- Looking for someone reliable and interested in retro-style work
- Aseprite or similar tools preferred
Contact
If interested, send:
- Portfolio or examples of your work
- Your availability
- Any ideas you’d like to bring
I’m open to collaboration and input on the game’s direction.
Hello everyone, as the title says I’m a CS student focusing on coding but I dabble in other areas as well! Level prototyping, game and ui design, art and music! My main skills are in ue5 and unity programming but I can learn other game engines relatively quickly. I’ve also done Ui as an intern so I have some experience there!
GitHub: GitHub.com/njw234

