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(5 edits)

They’re a little more complex than a single standard autotile setup. There are both outer edge and inner edge tiles, which (as far as I'm aware) Godot doesn’t handle in one autotile set. You can still autotile them in Godot, but the easiest approach is to split them into separate autotile sets for the outer and inner edges.

Yep, I think that's the best way to go about it, especially since I'm trying to apply them to a procedural level design, I do need the autotiles. Thanks

Sounds awesome! let me know what you end up making with it! :)