Nice entry, and a pretty well executed version of the top down break in. The art overall is really lovely, and the music feels very well chosen. I like the noise mechanic and having to balance speed against that, I think that's a nice idea.
Few pieces of feedback:
- Visibility in places is really bad - I see how that makes sense for the danger plates on the floor, butI really struggled to see where I was supposed to go through doors because of the door or wall blocking me being nearly the same colour as the floor (or maybe the hitboxes just extended where they shouldn't?)
- I would really have liked sound effects on pickup and drop off to make that a little more rewarding.
- Ultimately the levels had maybe a bit too much time for there to be much challenge once you figure out the noise mechanic. And at this point, it became a little tedious to have to go back in so many times, so I wonder if something more can be added to keep the walking in and out more engaging. Maybe there's a way to attach some challenge to picking objects up quietly.
I had to end the game early as i failed level 3, and the retry button wasn't working anymore (might be that the game crashed).
Solid work, congrats on a great entry!