Notes from gameplay:
- Nice main menu. The art is simple but evocative, the music is upbeat but also chill, the text is easy to read. I really like how the yellow edge of the sawblade matches the font color
- Nice job including a guide. The handdrawn sketches work well here
- The music here is much more frenetic! I like the emphasis on drums. That feels like "wood music"
- The art is very pretty and a clever use of a small number of assets. The consistent art style creates lovely cohesion. I love the little animation detail of the trees swaying back and forth!
- The tasks we need wood for are kind and community-focused (build a school, build a tiny house)
- Gameplay reminds me a bit of a bubble popper. This could be a great casual mobile game!
- There don't seem to be any consequences to clearcutting the entire forest. I went full "bad guys from Fern Gully" and it just meant I could sit afk and have orders filled. Some more tension around overharvesting would be nice
- After a point, you run out of blades and kinda just sit there waiting for a matching order so you can keep playing
- Music doesn't seem to loop? It's stopped playing Edit: it somehow got muted
- The physics of the bouncing blade coupled with the sound effects of the saw + trees being cut are very effective, good feedback to doing a game action
Fun little idea and I definitely think you should play with this and consider expanding it out. This is a type of game I could see myself casually playing while waiting for a bus. There's definitely room for some more complexity, different seasons, different maps. I'm really impressed by the physics of the blade. That's excellent work to have achieved in our short time frame. Art and sound are fun, overall well done!