Really beautiful and enjoyable! And how in the universe did you implement that line drawing thing??
Viewing post in Sketch and Snatch jam comments
I'm glad you liked it!
The line was made with two major steps:
We create a mesh in runtime using the cross product between the direction the crayon is moving and the UP vector. This way we have a side vector that can be multiplied by the desired thickness and used to create the mesh.
On the rendering side, the trick was to use the x coordinate of the UV multiplied by a noise with blend mode as multiply. This way we can have the "photoreal" effect on overlapping strokes