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(+1)

I like the gameplay. Dodging with the mouse is pretty fun haha.

I never really understood what the items do though, but I kind of understood which one to pretty thought the context. 

Thanks for your feedback. Regarding the choice of dialogue options — these are your lines. I wanted the player to carefully choose what to say to a particular opponent in order to defeat them and progress further. But I agree that I didn’t manage to convey this very well through the gameplay.