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One Warrior Games

34
Posts
4
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4
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A member registered May 25, 2021 · View creator page →

Creator of

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Comparing my project to a game as brilliant as Undertale really warms my heart. Thank you for your feedback!

Hey mate, wow, I didn’t expect my game to be analysed in such detail. It’s really nice to see! But I’m afraid I didn’t put that much depth into these elements myself, although it seems I really should have. I was just trying to draw icons for the most popular programmes used by hackers, like Hydra brute force or the Heartbleed exploit. But I liked your ideas so much that I’ll definitely take them into account when I’m finishing off this game)))

Thanks for playing it, and I hope you enjoyed it!

Thanks for your feedback. Regarding the choice of dialogue options — these are your lines. I wanted the player to carefully choose what to say to a particular opponent in order to defeat them and progress further. But I agree that I didn’t manage to convey this very well through the gameplay.

Thanks for the feedback; I’ll definitely add more mini-games between the dialogue sections! As for choosing options during dialogue—that was the intention; I wanted the player to think carefully about how to respond, but I agree that I didn’t quite manage to convey that through the gameplay.

Hi, it’s great to see such detailed feedback. I’ll try to answer your questions now. At the moment, the only consequence of your answers is either the player losing HP (if the answer is wrong), or moving on if the answer is correct. Regarding the large space for the buttons — I’d advise you to play a bit longer and you’ll see that new items and new dialogue options will become available. But I agree, it isn’t made very clear😅

I’ll definitely finish this game and fix all the mistakes!

I love games like Vampire Survivors. And yours has a cool setting too. Though I didn’t quite get what happens when I fill the DNA bar.

Thanks for the feedback! The icons represent options in conversations with characters; you need to choose the right item to avoid taking damage and move on. You can figure out which item is the right one from the dialogue with the characters.

After the jam, I’ll work on the gameplay a bit more to make it clearer.

Thanks for your feedback; I’ll take your suggestions on board and try to make the in-game items a bit more ‘intuitive’. I’m also thinking about adding more variety to the mini-games once the game jam is over, adding new sprites and introducing some new ‘desktop wallpapers’.

Yes, after the jam, I plan to work more on the game’s balance and add items that restore health.

Thanks for playing my game!

An unusual game in this setting; I also liked the idea of limited moves. A great game!

The artwork in this game is lovely; everything looks very stylish. I also liked the original concept involving the coffin and the vampires

A really interesting game; I liked the dark style. It’s very reminiscent of Papers, Please.

It’s a fun game. The game fits the jam’s theme perfectly. But I’d like to see more variety in the levels; Keep going!

It’s a great game; I really liked the pixel art. But I thought the hitboxes for the laser beams were a bit rough.

I couldn't stop playing it for an hour. My vacuum cleaner sucked up the whole location. It's great fun

It’s a really lovely game, and the concept is brilliant. The game fits the jam’s theme perfectly, and card games are more popular than ever.

A really funny game)) I liked the silly graphics and the idea really made me laugh

I liked the gameplay; the concept really fits the theme of the jam.

It’s a brilliant idea with the microorganisms; I really enjoyed the game, but I noticed that some upgrades are missing their sprites.

Thank you for your feedback; I’ll definitely take it into account when I’m finishing the game

Thank you for your feedback, it’s lovely to hear! After the jam, I’m going to finish the game, and I’ll take your suggestions on board)))

It’s a really fun game; I got completely hooked for half an hour. I loved ‘breaking the game’ by levelling up to the max. I hope you’ll add some new content to the game after the jam!

It’s a really lovely game, and the concept is brilliant, but the tutorial felt too long and tedious; it would have been better to present it contextually during the game itself.

It’s a great idea – card-based bagels are all the rage at the moment – but I’m not quite sure what the concept is. I managed to use all the cards for quite a while without getting caught; you’d be better off working on the balance.

It’s a fun game, but I’d like to see more variety in the levels; otherwise, the monotony gets a bit tedious.

A really funny game)) I liked the silly graphics and the idea really made me laugh, but I found loads of bugs in the game. For example, after losing, I can’t restart the game; I automatically lose and get sent back to the previous screen.

I liked the gameplay; the concept really fits the theme of the jam. But I didn’t like the controls – there’s too much inertia, and the grappling hook doesn’t always work properly (if you fire it at the floor, it pushes you away). And I couldn’t figure out how to finish the game – how do you get out of the museum?

But if you ignore the bugs, I really enjoyed the game)))

It’s a great game; I really liked the pixel art. But I thought the hitboxes for the laser beams were a bit rough.

A wonderful game; the demo kept me hooked for hours. I really enjoyed building combinations and synergies with the cards.

Thanks to everyone who paid attention to the online version of the game. We managed to fix it and now the game works! Have a nice game everyone

To play the game, download it. Online version is broken(((

To play the game, download it. HTML part is broken

Try to download this game. HTML part is broken(((