It’s a really lovely game, and the concept is brilliant, but the tutorial felt too long and tedious; it would have been better to present it contextually during the game itself.
I agree wholeheartedly. I made the mistake of pushing the tutorial to the very end, and didn't have time to make it interactive.
I figured overexplaining would be preferable to not explaining enough, and added the "yap alert" button as a band-aid fix
The tutorial absolutely needs a rework, and it will be the first thing I update when the game jam is over