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(+1)

Thanks for the feedback! Yeah, a bit of the balance and interactions / puzzles was off the mark of what I wanted. I think if I expanded it, the goal would be to make it easier to exist, but harder to do what you want. (Less battery, more unaccessible experiences)

In my head, I'd be trying to land something a bit like minit combined with thomas was alone.

(+1)

I mean, you gotta miss some to hit some. What I wanted to say is I'd play the hell out of this game if its system would fight the player rather than the other way around. And expanding by slicing the space as you say seems cool, as long as the core gameplay would be expanded as well. Personally, I think the flow of the charging would become way too easy if it stays the way it is. Experiment and share what you'll come up with!