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jakeout

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A member registered Jul 31, 2019 · View creator page →

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(2 edits)

Hi Emmy! No worries! I plan to stream your game next Saturday -- having fun experiencing the other dos games!

So, someone ran into a bug on the zeta downloadable when you reach a certain part, the game breaks. That doesn't happen on the web zeta build. I have a fix for the issue, but I can't upload it because I submitted my game to another jam that locked the binaries while they review it, I might upload that fix elsewhere, but in the meantime, my recommendation is to play the web version. It is running a wasm build of zeta, so is still a dos emulation, I swear! :)

I did that stream. There are a LOT of games, I'm hoping to do another stream next Saturday if more of the games!

Amazing!

Thanks for your kind comments.

Agree on the cheese! -- The prequel and sequel touch lightly on the mouse a bit more https://jakeout.itch.io/bombpt-complete-edition and https://jakeout.itch.io/bomodi, if you enjoyed the narrative bits!

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Hi folks! I am planning to stream at least some of these jam submissions on Saturday, December 13 ~8pm est, https://twitch.tv/Jakeout


If you have any plans to do so as well, feel free to share here!

Watched the stream of Emmy trying it out, and though the intro cutscenes runs, due to the complexity of the player object, folks will almost certainly need Zeta to reliably emulate this as the player controls break in other emulators! Sorry!

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Hi folks! 
Thanks for playing my game! This game is all about preserving the energy stores you have available on a harsh moon.

This game was written in one of the earliest game creation systems (-- a system called "ZZT" from Tim Sweeney, of Fortnite fame, from way back in 1991), so the graphics are probably a little different than you're used to, but that's by design. 

Every block in this game was painstakingly crafted by hand, except the randomized moon terrain which you can watch generate in real-time :) Hope you enjoy!

Very cool game! Love the theme and art. Flying Coffee space truck is a cute idea!

This game is so cute and off to a good start, I'm excited for your journey into godot! Good luck continuing to work on it! I hope your submission didn't disappoint your father

My father was a bean, so he never drank coffee (cannibalism)

Amazing! I'll check out the bugs you detailed. Thanks for the playthrough :)

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Helping folks' expectations on what is "procedural" in this submission  --

This is a game built in "ZZT" (Tim Sweeney, of Epic fame's first game engine) for the "Dosember" celebration. The game randomizes the motherload-like tiles.

This is limited by the capabilities of the engine -- you observe each board "generate" live when you first load it.


Also, it fits the theme: the moon is a very cold place :)

Tip: easier to dig up and down vs left and right in ZZT because boards are 60x25

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------ 😃🍔 🧌☂️ 🚪 --------------------------------

This game was a legitimately enjoyable experience, fun for the whole family!

As others have said, the game had some great art. It is also worth noting that it had a solid narrative, great story-points, and varied gameplay beats. Though many of the oktrollber games were fun, I think this was the most consistent game and my favorite game of them all. End-to-end, it holds up well as a journey by itself.

Really great work. Thank you for making this!

The rubric doesn't do this justice, I had to watch RT-55J's stream of this game, and if anyone hasn't played this yet, I recommend you do the same, it's worth it. 


Reminded me of the various first-person versions of LoZ for nes

Ok, but now I want a fully fleshed out idle clicker set in the ZZT universe.

The salad fingers of ZZT games.

So imagine my surprise, 1 minutes into the game I was forced to play an entirely different game, beat it, and come back. Then, this game abruptly ended almost immediately as it started.

I agree with RT-55J's take -- this game exists outside of the plane of oktrollber rubric ratings, it merits rating from a whole different dimension, a rating it completely crushed. I look forward to the third entry of this game, e.g., one that is just an empty room.

Thanks for making me depressed about something outside of current events.

Okay, so this is the first ZZT game I've ever streamed on twitch, and I greatly appreciated all the strange dialog to navigate in the process. That was super fun!

After watching Dos stream the game, it became clear to me that I definitely missed a lot of the references and probably some of the humor notes this game was hitting that Dos seemed to get. Here's my rubric breakdown:

Stupidest: While all oktrollber games hit stupid notes or have a stupid theme, this game weaves stupidity through its narrative.

DSTC / Funniest: Again, I probably missed some of the references here that led to greater humor, but so I'll give you a positive rating in good faith. Good work probably!

Best Animals: Points for the lions that, when shot, say "AUUGHH!"

Great work! Good story and setup for a level-based engine game, and here are some of my favorite mechanical things about this game:

  • Centipedes have a bunch of interesting behaviors / logic that triggers when they become heads, that's awesome! Using built-in behavior as a trigger for gameplay was pretty effective.
  • The different levels were varied, I had to make different decisions for each level. The different snakes actually guided my decision making.
  • Its brevity actually helped it -- each level had different notes to it making it feel more replayable. Picking which character and min-maxing their behaviors feels like an actual thing one might go do.

I felt like my score could have been MUCH higher by incrementally killing the centipede parts to get more head-related points.